I'm just checking that this is considered to be correct, documented behaviour, and won't break at some point.
In ZDoomHexen mode, if I make a sector type 75 (damaging floor and end level when health is <10 (like the end of E1M8)) and then set the icy/friction flag on the sector, the damage and end level abilities are removed but the sector still confers the "protection from death" effect of that sector. ie it creates a sector (with a non-damaging floor) where the lowest the player's health can go is 1% and the player cannot die.
I would like to use the above effect in a map but because it seems a little hacky, I just want to check that it is considered a feature to be used. IIRC, Graf discovered this effect some years ago and it hasn't been "fixed" so I suspect it is OK.
"Buddha" sectors - legit to use?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: "Buddha" sectors - legit to use?
Sounds to me like a bug. There really isn't a need for this method anyways since buddha mode was added to [wiki]SetPlayerProperty[/wiki]
Re: "Buddha" sectors - legit to use?
Detecting when an actor/player enters a sector and accurately detecting all possible departures from that sector isn't necessarily ideal -especially not if there is a feature that covers your exact need already. I remember seeing this bug/feature discussed before, and it is my impression that the devs consider this usable (for modders). I think this is by now expected, defined and dependable.
It still sounds like a bug. I just don't think it is one/anymore.
It still sounds like a bug. I just don't think it is one/anymore.
Re: "Buddha" sectors - legit to use?
Rocket jumping maps use this so its a feature now.
Re: "Buddha" sectors - legit to use?
When you put any Boom flags on the sector, you also need to use the Boom flags for damage if you want it to damage. So, no, it's not a bug.
Re: "Buddha" sectors - legit to use?
OK, that's nice and clear, thanks.
And the reasons cited by FDARI are exactly why I would prefer to use the sector method.
And the reasons cited by FDARI are exactly why I would prefer to use the sector method.
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Re: "Buddha" sectors - legit to use?
For the record, here's the original topic: http://forum.zdoom.org/viewtopic.php?f=3&t=5778
Note highly original and descriptive thread title that makes it extremely easy to find via search.
Note highly original and descriptive thread title that makes it extremely easy to find via search.