community project idea: maps for ww-nazis

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wildweasel
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community project idea: maps for ww-nazis

Post by wildweasel »

Well, let's face it, the last good Wolfenstein-themed TC that got released for Doom was Operation Rheingold, and even that wasn't exactly finished. Some attempts have been made, notably Starke von Oben's Return to Wolfendoom (disappeared without a trace) and my own attempted gathering of an Operation Arctic Wolf remake from years ago (canceled because the only team members were too busy with KDIZD).

So here's an idea. Most community projects are gathered with the assumption that the person gathering them has already done the majority of the work. I've pretty much got my part done, in the form of WW-Nazis, which we could use as the monster, weapon, and item resource base for a pack of maps. A handful of various WW2-themed (realistic or more fantastical, is up to each author) maps. An altered version of ww-nazis would be built into the final product, to remove the randomization system in favor of allowing authors to manually place every class of enemy and weapon, as well as the potential of adding new enemy types specifically for the project.

Would anybody be on board for something like this?

Map slots
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level Boss:
Level Secret:
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Sgt Dopey
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Re: community project idea: maps for ww-nazis

Post by Sgt Dopey »

You can count me in for this
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Re: community project idea: maps for ww-nazis

Post by Tapwave »

I can try to assist in minor thingies or base stuff.
If you want a (really crappy) reference, this is most likely my best non glitchy map, it's still a wip, and since i'm slow as hell it looks a bit bare/short, but i worked on it for like, 2/3 days.
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Re: community project idea: maps for ww-nazis

Post by printz »

Sounds interesting and ZDoom needs maps. I haven't played WW-Nazis yet (but I saw it) and am more a fan of modding Wolf3d directly (or its SDL version) for this... but Doom's third dimension may help here. It would also help to study some history so I know what kind of Nazis to place etc.

Is it for GZDoom or ZDoom or SkullTag or something else?

How many maps will there be suggested? 30? I'll need to see a roster.

Who is the player? I presume he's not the Doom marine?

Are there new textures?
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

1. GZDoom/ZDoom SVN. Skulltag isn't supported due to it being really goddamn old. =P
2. I'm gonna shoot for a more modest 10 maps - the length of an average Wolfenstein episode, with eight levels plus one boss and one secret.
3. WW-Nazis' readme names the main character "Some Guy with a Revolver" - we can kinda fiddle with that though.
4. Haven't assembled any textures resources yet, but it wouldn't be too farfetched to borrow some from Laz Rojas' Wolfendoom projects (which in turn are probably Duke 3D edits).
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Re: community project idea: maps for ww-nazis

Post by printz »

wildweasel wrote:2. I'm gonna shoot for a more modest 10 maps - the length of an average Wolfenstein episode, with eight levels plus one boss and one secret.
AWESOME. If only there are WW2-themed MIDIs or legal OGGs/MP3s or Wolf3d music remixes available... =:) Now with dynasegs we can make pushwall puzzles in ZDOOM! HOWEVER, that automap hack-cheat implemented by Graf Zahl sucks.
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

Well, here's the thing - the ten levels don't necessarily need to have any thematic connection whatsoever, outside of them being WW2. I've got a few sets of enemies available. Woolie Wool's got replacement sprites for the enemies that include uniforms for the Heer instead of the Afrika Korps, and through Laz Rojas' mods and Majik Monkee's Image World we could easily get others as well. Map themes could range anywhere from North Africa to Norway to even classic Wolf3D if the author so desires.
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Re: community project idea: maps for ww-nazis

Post by cq75 »

This is an interesting idea, and I would be glad to help if I have time, but I doubt I will, so I can't commit to anything.
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Re: community project idea: maps for ww-nazis

Post by ChronoSeth »

I'd like to join in. Maybe doing something completely different will help my mapper's block in Doom and HeXen.
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Re: community project idea: maps for ww-nazis

Post by Tormentor667 »

It sounds interesting, I'd even consider submitting something here :)
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Re: community project idea: maps for ww-nazis

Post by Kinsie »

I'm a terrible mapper, but if you want a silly take on the Pac-Man secret level, then I guess I can do that. :V
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Re: community project idea: maps for ww-nazis

Post by Tormentor667 »

The question is mostly where is this heading?

Something like Wolfendoom would be awesome, with a back-story and all that nifty stuff
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

I don't see a reason to have a backstory quite yet, when we don't even have any maps laid down. I don't want to force the mappers into a story outline.
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Re: community project idea: maps for ww-nazis

Post by TerminusEst13 »

Story:
Nazis are bad. Shoot Hitler.

:p
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Re: community project idea: maps for ww-nazis

Post by Tapwave »

TerminusEst13 wrote:Story:
Nazis are bad. Shoot Hitler.

:p
'cause ,y'know, that was what we were doin' in the forties!
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