So, when you morph into another class, you have seperate actor properties, right? Well, player score is an actor property.
The problem is, when you morph into another class, you temporarily lose all the points you got in your normal form, and when you unmorph you lose all the points you got in your morphed form. Is there a way to make certain properties like ScoreItems shared between players and their morphed selves?
EDIT: Updated to it in more with reality.
Morphed Actors have different scores from Unmorphed Ones
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Re: Morphed Actors have different scores from Unmorphed Ones
Update: I was able to work around this by copying the APROP_Score to a temporary int and reset the player's score during both the morph and unmorph. It'd still be nice to look at.