Doom sprites HD (8x) version v03 released
Re: Doom weapons and enemies sprites HD (8x)
Its so beautiful. 0_0
- Slax
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Re: Doom weapons and enemies sprites HD (8x)
More and more turning into a mishmash of crap.
- wildweasel
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Re: Doom weapons and enemies sprites HD (8x)
Care to elaborate, or are you just posting to be a naysayer?Slax wrote:More and more turning into a mishmash of crap.
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Re: Doom weapons and enemies sprites HD (8x)
It's a bunch of warped photoshop garbage at this point. No direction or functional style. It's all over the place!
Some of it seems drawn and then comes whatever everything else is, making it a cluttered mess. Definitely not something I'd want to see in any game.
Getting any of the monsters animated will be an incredible chore if this keeps up.
Some of it seems drawn and then comes whatever everything else is, making it a cluttered mess. Definitely not something I'd want to see in any game.
Getting any of the monsters animated will be an incredible chore if this keeps up.
Re: Doom weapons and enemies sprites HD (8x)
They look fine, I never get why there's so many negative people on Doom forums.
- TheDarkArchon
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Re: Doom weapons and enemies sprites HD (8x)
No, they don't. The imp has a horrendous amounts of pixel junk in it, the baron outside of its head still looks like it's just been run through a filter, as do the demons legs, the demons mouth looks like the top and bottom of the mouth came from different things due to the clumsy join in the middle, as well as some pixel junk around its left shoulder and around it's jaw and the zombieman doesn't look like he's holding his gun, just balancing it on his hands (the same could be said for the original, admittedly), while the rest of his body looks, again sans head, like it's been filtered and blurred.-Ghost- wrote:They look fine
- InsanityBringer
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Re: Doom weapons and enemies sprites HD (8x)
Also, look at the edges of the spikes and the horns.
I've said this many times, but horns and spikes have a sharp, defined edge. Not a blurry... messy... bumpy... thing that you people are trying to call an edge
I've said this many times, but horns and spikes have a sharp, defined edge. Not a blurry... messy... bumpy... thing that you people are trying to call an edge
Re: Doom weapons and enemies sprites HD (8x)
hey guys,
maybe I was not clear, I posted it because basically I wanted to get some feedback on HD elements.
the only HD elements I chenged/added since last versins are zombieman shotgun guy heads and guns, imp head and pinkie's lower jaw.
Rest of the sprites is not even touched - more - is messed by multiple copying resizing to quickly "paste" over new HD elements.
Agree on upper jaw of pinkie - but again this is jus old sprite with new HD lower jaw.
I was more looking to get feedback if facial expression is fine, if monsters are mean and scary enoug etc.
about blending pixel junk I know, not fixing it at all til Dec 10th. but anyways apprecite reminding about it anyways.
so here is zoomed HD heads, are they "mean" enough? (note: zoomed in paint, which messes things adds pixel blocks etc)

maybe I was not clear, I posted it because basically I wanted to get some feedback on HD elements.
the only HD elements I chenged/added since last versins are zombieman shotgun guy heads and guns, imp head and pinkie's lower jaw.
Rest of the sprites is not even touched - more - is messed by multiple copying resizing to quickly "paste" over new HD elements.
Agree on upper jaw of pinkie - but again this is jus old sprite with new HD lower jaw.
I was more looking to get feedback if facial expression is fine, if monsters are mean and scary enoug etc.
about blending pixel junk I know, not fixing it at all til Dec 10th. but anyways apprecite reminding about it anyways.
so here is zoomed HD heads, are they "mean" enough? (note: zoomed in paint, which messes things adds pixel blocks etc)

Re: Doom weapons and enemies sprites HD (8x)
DON'T use MSPaint for anything like this.
Also, for all I can see, the upscaling in MSPaint is filtered nearest-neighbor scaling.
Also, for all I can see, the upscaling in MSPaint is filtered nearest-neighbor scaling.
Re: Doom weapons and enemies sprites HD (8x)
The fact that the original sprites aren't even scaled properly in the before and after pics bodes poorly for this project.
Re: Doom weapons and enemies sprites HD (8x)
Well, I think those enhanced faces look pretty good. I'm looking forward to being able to try them in a game.
- Minigunner
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Re: Doom weapons and enemies sprites HD (8x)
Quit rescaling the images up and down so much. You are fucking up their quality. Keep it at 8X.
Because of how horribly blurry the sprites are, I recommend sizing down to 2x. For example, I have made a 2x marine sprite by a combination of tedious hand-work and smudging at 4x size.

Needs some extra contrast in areas and some anti-aliasing, but it is very usable. Detailed, no. Clear and appealing, yes.
Also, the M16 has a much slimmer and more compact body (as well as a longer barrel) than Doom's assault rifle. I don't know what extra technobabble they put in there anyways.Snarboo wrote:The fact that the original sprites aren't even scaled properly in the before and after pics bodes poorly for this project.
Because of how horribly blurry the sprites are, I recommend sizing down to 2x. For example, I have made a 2x marine sprite by a combination of tedious hand-work and smudging at 4x size.
Needs some extra contrast in areas and some anti-aliasing, but it is very usable. Detailed, no. Clear and appealing, yes.
Re: Doom weapons and enemies sprites HD (8x)
hey guys- spritres are messed up be resizing by MSPaint but originals I keep at 4x and are much less blurred -
here I wanted ONLY feeedback it the new faces have still DOOM "feel"
Minigunner - resizing to 2x simply doesnt make sense: game engine is doing it for you when enemy is far sprite is resized to 2x or less, closeup you gonna have bigger pixel blocks with 2x resized sprite.
you wrote that you got your 2x sprite by TEDIOUS work of smudging 4x sprite and resizing it to 2x. I also did tedious work on HD head but res is just copy paste - smudging took me 10 minutes and here is comarison:
1-BIG sprites (scaled up in GIMP to simulate in game look)- here is how our sprites will look when enemy is really close
2- small sprites - when enemy is far.
I dont see dramatic difference in smudging quality and it took me only 10 mniutes of not so tedious work. and then copy pasting HD elements. This way I can finish all frames in 8 hours instead of days.

Bottom line- some people seem to really like it, some less but use contructive critic - thanks a lot.
But some seem to just hate the entire idea and use really not so constructive critics - I will ignore it whatsoever because if you say : its just crap - it means you dont care - in every crap there is something good or at least things to improve.
if you dont care i dont care about your opinion either.
here I wanted ONLY feeedback it the new faces have still DOOM "feel"
Minigunner - resizing to 2x simply doesnt make sense: game engine is doing it for you when enemy is far sprite is resized to 2x or less, closeup you gonna have bigger pixel blocks with 2x resized sprite.
you wrote that you got your 2x sprite by TEDIOUS work of smudging 4x sprite and resizing it to 2x. I also did tedious work on HD head but res is just copy paste - smudging took me 10 minutes and here is comarison:
1-BIG sprites (scaled up in GIMP to simulate in game look)- here is how our sprites will look when enemy is really close
2- small sprites - when enemy is far.
I dont see dramatic difference in smudging quality and it took me only 10 mniutes of not so tedious work. and then copy pasting HD elements. This way I can finish all frames in 8 hours instead of days.

Bottom line- some people seem to really like it, some less but use contructive critic - thanks a lot.
But some seem to just hate the entire idea and use really not so constructive critics - I will ignore it whatsoever because if you say : its just crap - it means you dont care - in every crap there is something good or at least things to improve.
if you dont care i dont care about your opinion either.
Last edited by thief666 on Sat Nov 19, 2011 10:59 pm, edited 1 time in total.
- esselfortium
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Re: Doom weapons and enemies sprites HD (8x)
Well, yes. That's how you get something that is of worthwhile quality and doesn't look like a collage.thief666 wrote:you wrote that you got your 2x sprite by TEDIOUS work of smudging 4x sprite and resizing it to 2x.
Re: Doom weapons and enemies sprites HD (8x)
esselfortium- thank you for short lesson on work-ethics
the better you are at something or the more knowledeg you have the more broad picture you see.
And the less likely you are to say: Its crap. You say more like: IN MY OPINION or FOR ME its crap.
and sure I like perfectionism but just tell me how many hi res enemy sprites were made for doom by tedious smudging over past years? 4? 5? there is still 495 to make then.
We wont live long enough to see it but maybe our kids.
Proper question is: is block-building methodology (or HD approach) good enough to be worth trying? for some NO
for some YES. for me yes as I see it working in the game.
the better you are at something or the more knowledeg you have the more broad picture you see.
And the less likely you are to say: Its crap. You say more like: IN MY OPINION or FOR ME its crap.
and sure I like perfectionism but just tell me how many hi res enemy sprites were made for doom by tedious smudging over past years? 4? 5? there is still 495 to make then.
We wont live long enough to see it but maybe our kids.
Proper question is: is block-building methodology (or HD approach) good enough to be worth trying? for some NO
for some YES. for me yes as I see it working in the game.