SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SLADE v3.0.2 final Released
Isn't he saying that SLADE is using graphics from the brightmaps folder in preference to the others though?
Re: SLADE v3.0.2 final Released
Indeed, my bad. Not sure how I misread "It's trying" as "I'm trying"...
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Re: SLADE v3.0.2 final Released
Does this removal of unused textures also work when one doesn't use TEXTURE1/PNAMES, as in providing textures between TX_START/TX_END ?
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Re: SLADE v3.0.2 final Released
Please remove Doom1 config and rename Ultimate Doom config to Doom1. Doom1 config is useless as the only difference between v1.9 and UDoom is 4th episode support. Doom2 line types ARE supported in v1.9, but current D1 cfg doesn't include them.
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Re: SLADE v3.0.2 final Released
Slade for some reason keeps forgetting the Base Resource Archive entries I make. It seems to do this at every computer shutdown if I don't close it first.
Re: SLADE v3.0.2 final Released
The config file is written when quitting, so if it gets SIGKILLed at shutdown that's not a surprise.disposable_username2 wrote:It seems to do this at every computer shutdown if I don't close it first.
I suppose a "save config now" button could be added to the preferences dialog.
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Re: SLADE v3.0.2 final Released
The problem is, it forgets all of them, not just added in this session.Gez wrote:The config file is written when quitting, so if it gets SIGKILLed at shutdown that's not a surprise.disposable_username2 wrote:It seems to do this at every computer shutdown if I don't close it first.
Re: SLADE v3.0.2 final Released
That's weird. I don't have such an issue on my Windows builds.
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Re: SLADE v3.0.2 final Released
I make sure to manually close stuff before shutting down the OS, largely to prevent such software failures. I consider it a good habit.
Re: SLADE v3.0.2 final Released
Where I can see slade changelog for new revisions? mancubus.net is not available for now
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Re: SLADE v3.0.2 final Released
riderr3 wrote:Where I can see slade changelog for new revisions? mancubus.net is not available for now
Code: Select all
svn log /path/to/working/copy/
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Re: SLADE v3.0.2 final Released
Finally I can compile with cmake without changing it myself! Thanks for the changes to the CMakeLists.txt file!
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Re: SLADE v3.0.2 final Released
This is bizarre.
r1083M: If I try to focus the window before it finishes initializing, I get a "encountered an error and needs to close" dialog, and boom. I don't recall having this issue before.
Also, if I change a graphic that's used as a patch in TEXTURES, sometimes reopening the texture editor and looking at the composite graphic doesn't reflect the change. It's as if the old graphic is still cached, and not updated. When this happens, closing the file and reopening it to "re-cache" the graphic doesn't work - I simply get a crash with no useful stack trace.
r1083M: If I try to focus the window before it finishes initializing, I get a "encountered an error and needs to close" dialog, and boom. I don't recall having this issue before.
Also, if I change a graphic that's used as a patch in TEXTURES, sometimes reopening the texture editor and looking at the composite graphic doesn't reflect the change. It's as if the old graphic is still cached, and not updated. When this happens, closing the file and reopening it to "re-cache" the graphic doesn't work - I simply get a crash with no useful stack trace.

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Re: SLADE v3.0.2 final Released
I have not been keeping up on this much, but how far is the map editor along?