[REQUEST] Car sprites

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Sgt Dopey
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[REQUEST] Car sprites

Post by Sgt Dopey »

I am doing mod set in an urban environment and im looking for car sprites.
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Amuscaria
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Re: [REQUEST] Car sprites

Post by Amuscaria »

Scuba Steve made some for Ghostbusters Doom 2 mod many years ago.
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Reactor
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Re: [REQUEST] Car sprites

Post by Reactor »

Hm. You wish to have cars as static object? Just because it's wiser to put bigger cars (lorries,buses) together with wall graphics. But that's just my opinion.
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Enjay
 
 
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Re: [REQUEST] Car sprites

Post by Enjay »

And, if it's for GZDoom, a model is also an option.
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JustinC
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Re: [REQUEST] Car sprites

Post by JustinC »

Hotwheels, Matchbox, camera.
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HellCattX
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Re: [REQUEST] Car sprites

Post by HellCattX »

I see There has been little aid here, So i Drop off a car(e)-package to you!
Spoiler:
Drive safely.
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Sgt Dopey
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Re: [REQUEST] Car sprites

Post by Sgt Dopey »

Thank you HellCattX thats exactly what i needed
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.+:icytux:+.
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Re: [REQUEST] Car sprites

Post by .+:icytux:+. »

I actually have a set of edited batmandoom car sprites, around 4-5 different car variants including a few sportscars. Not sure I'm going to give them away but then again its probably kind of stupid just sitting on them not using them at all. I'll post them here right after I'm done with the video I'm making with them.

HellCattX: Mind posting a credits list what car is made by who?
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HellCattX
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Re: [REQUEST] Car sprites

Post by HellCattX »

Idk they've been collecting "dust" in my sprites folder, i remember all the greens ones came the same wad i think, the white van, that was Bigd's, i do believe, unless i tagged it wrong. The green ones i got long before i started tagging art to authors.
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NeuralStunner
 
 
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Re: [REQUEST] Car sprites

Post by NeuralStunner »

Cars could really benefit from ZDoom's 16 angle support.
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Enjay
 
 
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Re: [REQUEST] Car sprites

Post by Enjay »

NeuralStunner wrote:Cars could really benefit from ZDoom's 16 angle support.
Even then, personally I think that large, static objects like cars that kind of follow you around as you move and then suddenly snap to the next angle picture look pretty bad. Something made out of textures and sectors looks better IMO but that make them less flexible and less easy to work with if you want to do stuff like blow them up, move them or whatever.
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NeuralStunner
 
 
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Re: [REQUEST] Car sprites

Post by NeuralStunner »

Enjay wrote:Something made out of textures and sectors looks better IMO but that make them less flexible and less easy to work with if you want to do stuff like blow them up, move them or whatever.
Voxels would be good, though.
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Enjay
 
 
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Re: [REQUEST] Car sprites

Post by Enjay »

Yes, that would probably work.
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Sgt Dopey
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Re: [REQUEST] Car sprites

Post by Sgt Dopey »

Whats a good program to use to make voxels? i had one that came with shadow warrior but i didn't like it
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HellCattX
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Re: [REQUEST] Car sprites

Post by HellCattX »

The funniest part about voxels is, Command and conquer serries, Tiberian Sun and red alert 2 for the most part both used voxel technology in their vehicles, so they have all the voxel tool already. What you want it Voxel Section Editor III V1.37
http://yrarg.cncguild.net/old/index.php ... /utilities
I was making voxels long before doom even moved to md2's hehehehehe...
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