[REQUEST] Car sprites
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Sgt Dopey
- Posts: 558
- Joined: Thu Jan 13, 2011 8:44 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Australia
[REQUEST] Car sprites
I am doing mod set in an urban environment and im looking for car sprites.
Re: [REQUEST] Car sprites
Scuba Steve made some for Ghostbusters Doom 2 mod many years ago.
Re: [REQUEST] Car sprites
Hm. You wish to have cars as static object? Just because it's wiser to put bigger cars (lorries,buses) together with wall graphics. But that's just my opinion.
Re: [REQUEST] Car sprites
And, if it's for GZDoom, a model is also an option.
Re: [REQUEST] Car sprites
Hotwheels, Matchbox, camera.
Re: [REQUEST] Car sprites
I see There has been little aid here, So i Drop off a car(e)-package to you!
Spoiler:Drive safely.
- Sgt Dopey
- Posts: 558
- Joined: Thu Jan 13, 2011 8:44 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Australia
Re: [REQUEST] Car sprites
Thank you HellCattX thats exactly what i needed
- .+:icytux:+.
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [REQUEST] Car sprites
I actually have a set of edited batmandoom car sprites, around 4-5 different car variants including a few sportscars. Not sure I'm going to give them away but then again its probably kind of stupid just sitting on them not using them at all. I'll post them here right after I'm done with the video I'm making with them.
HellCattX: Mind posting a credits list what car is made by who?
HellCattX: Mind posting a credits list what car is made by who?
Re: [REQUEST] Car sprites
Idk they've been collecting "dust" in my sprites folder, i remember all the greens ones came the same wad i think, the white van, that was Bigd's, i do believe, unless i tagged it wrong. The green ones i got long before i started tagging art to authors.
- NeuralStunner
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Re: [REQUEST] Car sprites
Cars could really benefit from ZDoom's 16 angle support.
Re: [REQUEST] Car sprites
Even then, personally I think that large, static objects like cars that kind of follow you around as you move and then suddenly snap to the next angle picture look pretty bad. Something made out of textures and sectors looks better IMO but that make them less flexible and less easy to work with if you want to do stuff like blow them up, move them or whatever.NeuralStunner wrote:Cars could really benefit from ZDoom's 16 angle support.
- NeuralStunner
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Re: [REQUEST] Car sprites
Voxels would be good, though.Enjay wrote:Something made out of textures and sectors looks better IMO but that make them less flexible and less easy to work with if you want to do stuff like blow them up, move them or whatever.
Re: [REQUEST] Car sprites
Yes, that would probably work.
- Sgt Dopey
- Posts: 558
- Joined: Thu Jan 13, 2011 8:44 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Australia
Re: [REQUEST] Car sprites
Whats a good program to use to make voxels? i had one that came with shadow warrior but i didn't like it
Re: [REQUEST] Car sprites
The funniest part about voxels is, Command and conquer serries, Tiberian Sun and red alert 2 for the most part both used voxel technology in their vehicles, so they have all the voxel tool already. What you want it Voxel Section Editor III V1.37
http://yrarg.cncguild.net/old/index.php ... /utilities
I was making voxels long before doom even moved to md2's hehehehehe...
http://yrarg.cncguild.net/old/index.php ... /utilities
I was making voxels long before doom even moved to md2's hehehehehe...