Note: Gez backported those changes to GZdoom as well, so now it doesn't compile.

Moderators: GZDoom Developers, Raze Developers
It does, I didn't need to change anything in the code. Also, it appears that the in-game cursor movement is smoother than expected.Gez wrote:Well, try GZDoom r1259 then and tell me if it works.
I was talking about the game settings. vid_renderer=1 means you're using the gl renderer. What happens if you set vid_renderer=0 (software renderer) and restart the program? Is it there a difference about the performances?BrettMckee wrote:How do I tell? Is that a setting for GZDoom, or at the OS level?
I do see OpenGL settings in the options of the game.
In the zdoom.ini I see vid_renderer=1 if that applies.
Many games always run at max CPU, because they run in a simple busyloop and to also give you the highest-attainable framerate.BrettMckee wrote:Now, I am able to start and play. However, it is too slow to play.
I ran top in another terminal and see that gzdoom is taking anywhere
from 96%-98% CPU.