I want wake up special monster by script.
The monster is spawned by Spawn() function.
These are tried ways.
First, spawn monster to use Spawn() function and give TID. And used Thing_Activate(), but not work.
Second, made projectile(have A_AlertMonsters) and spawn from Player(Spawn() function), but not work.
Is there a way to wake up monster by force?
I'm keep trying to use ACS script but I think It can be possible to DECORATE(not sure).
Wake up monster by script
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- NeuralStunner
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Re: Wake up monster by script
[wiki]Thing_Hate[/wiki] should work.
Re: Wake up monster by script
[wiki]NoiseAlert[/wiki]
Re: Wake up monster by script
Thanks. It work.DaMan wrote:[wiki]NoiseAlert[/wiki]
