Wake up monster by script

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rico345
Posts: 193
Joined: Mon Sep 08, 2008 5:24 am
Location: Gimhae City, Republic Of Korea

Wake up monster by script

Post by rico345 »

I want wake up special monster by script.
The monster is spawned by Spawn() function.

These are tried ways.
First, spawn monster to use Spawn() function and give TID. And used Thing_Activate(), but not work.
Second, made projectile(have A_AlertMonsters) and spawn from Player(Spawn() function), but not work.

Is there a way to wake up monster by force?
I'm keep trying to use ACS script but I think It can be possible to DECORATE(not sure).
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NeuralStunner
 
 
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Re: Wake up monster by script

Post by NeuralStunner »

[wiki]Thing_Hate[/wiki] should work.
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DaMan
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Re: Wake up monster by script

Post by DaMan »

[wiki]NoiseAlert[/wiki]
rico345
Posts: 193
Joined: Mon Sep 08, 2008 5:24 am
Location: Gimhae City, Republic Of Korea

Re: Wake up monster by script

Post by rico345 »

DaMan wrote:[wiki]NoiseAlert[/wiki]
Thanks. It work.
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