I have several ideas for projects now, and i need to decide which one i should do (or start doing and slowly develop, i barely have time for anything since i started working

)
Idea 1:
Classic Doom Trilogy GZDoomified.
- Classic episodes 1-3 retextured (color scheme and overall theme kept) and slightly updated in "detailedness"
- New Doom2 and custom monsters spread across episodes (zombie-likes and light demons for E1, cybernetics for E2, tougher demons for E3), new bosses (like a unique - non R667 beastiary - bruiserdemon)
- Brightmaps and dynamic lights for atmosphere
- New(ish) weapons: Improved Shotgun, Assault Rifle (replaces chaingun, chaingun is more powerful), Super Shotgun, Rifle, Grenade Launcher, Unmaker
Inspiration: KDiZD/TSoZD and the lots of "episode remakes" like ADO, High/Low series; my dream of bringing Doom2 gameplay to Doom1 levels
Pro: Easy to do in not a lot of time (very important for me), nostalgic value
Con: Stylistic limitations; Is this theme overdone?
Idea 2:
A Quake Mission Pack 2-esque time travel thingy
- Hub levels with different themes (Egypt - Powerslave, Medieval - Quake original or Gothic Textures, Aztec - Brotherhood of Ruin, Victorian - Blood...)
- A few new monsters
- Quake inspired arsenal (super and normal nailguns, maybe lightning gun, faster/weaker shotties, grenade and rocket in quake/doom hybrid style)
Inspiration: Epic 1/2, Brotherhood of Ruin, Schyte 2, Quake Dissolution of Eternity
Pro: Not too hard either to do, more creative freedom.
Con: If i don't get the style right it'll be very boring and unoriginal.
Idea 3:
Doom-us Ex (like Doom Deus Ex)
- Mostly Doom gameplay with elements and storytelling style of Deus Ex (or Strife for that matter)
- Hub levels, contemporary (street) style, some high tech
- Mixable with any of the above ideas (Takes place in a classic doom-y environment, or has a time travel theme to it)
- Arsenal: either an extended Doom arsenal (like Idea 1), or the old Eriance guns completely redecorated (this needs some monster replacement for consistency's sake - zombiemen and shotgunners need either to go or not to drop their inappropriate guns - chaingunners are ok)
Inspiration: Doom Bible, Deus Ex, Strife, Stronghold (the hub level)
Pro: Pretty original idea, storytelling and other creative possibilities
Con: Hard to do (would be the best with voice actors which i cannot do alone), takes loads of time, might turn out to be an unwieldy combination
I am currently piecing together a light enhancer mod that will power one of these ideas (it contains non-hitscan bullets, inspired by WildWeasel's nazi mod, redrawn quite a few simple sprites, and will gather monster alt-deaths + will feature a gore mod made from scratch - the mantra of the mod: No Sprite Resizing, everything stays Doom Styled)
Also i am opting for episodic content (time constraints). Once i'm done with the enhancer mod, i'll start on working one of the mapsets (if that point will come in this lifetime).