ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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amv2k9
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Re: ZDoom project ideas you have

Post by amv2k9 »

NeuralStunner wrote:Was thinking about a toss mod - No guns, instead you pick up things and throw them. Barrels, props, monsters... Imagining Lost Souls could be thrown with such force that they fly and explode like rockets, making the Icon of Sin still possible.
You know I was think of something like that too: You'd be able to throw rockets like grenades, or rig plasma cells & packs to explode, venting plasma all over the place...

'Nother idea:

Strife reimagined for the G/ZDoom engine:
-Larger levels, with more ways to complete objectives (you wouldn't always be forced to set off alarms!)
-Day/night system
-Scripting handled through ACS, key-dropping enemies are unique actors... basically make the game more mod-friendly.
-Improve the late-game, make it less of a "hunt around for all the friggin' switches to hit" experience.
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Matt
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Re: ZDoom project ideas you have

Post by Matt »

Iron sights for the BFG.

A weapon mod with nothing but bows, crossbows, breechloaders and anything else that looks oldschool and totally not "assault weapon"-y.

EDIT: The crossbow may or may not be "assault weapon"-y.
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Baby Bonnie Hood
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Re: ZDoom project ideas you have

Post by Baby Bonnie Hood »

What about Heretic weapons?

In fact, how about something like Heretic in Doom? Heretic weapons and Heretic artifacts in Doom levels with Doom monsters. That would be an interesting twist.
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Amuscaria
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Re: ZDoom project ideas you have

Post by Amuscaria »

Baby Bonnie Hood wrote:What about Heretic weapons?

In fact, how about something like Heretic in Doom? Heretic weapons and Heretic artifacts in Doom levels with Doom monsters. That would be an interesting twist.
AEOD, i think, covers that - since it's like "Everything in Doom" :P.
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NeuralStunner
 
 
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Re: ZDoom project ideas you have

Post by NeuralStunner »

Baby Bonnie Hood wrote:In fact, how about something like Heretic in Doom? Heretic weapons and Heretic artifacts in Doom levels with Doom monsters.
Eugh. I get tired enough of anachronistic mods putting DooM weapons in Heretic, other way around doesn't sound that fun either.

You know what i'd sure like to see? Way more holy-type weapons. Most magical DooM weapons are demonic, Heretic/Hexen are either skull motif or neutral elemental. (Despite what they called it, Wraithverge doesn't really count.)
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scalliano
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Re: ZDoom project ideas you have

Post by scalliano »



Don't mind me, just getting it out of the way early :P
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Baby Bonnie Hood
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Re: ZDoom project ideas you have

Post by Baby Bonnie Hood »

Eriance wrote:AEOD, i think, covers that - since it's like "Everything in Doom" :P.
That would be fine, if there were a way to disable everything except the Heretic weapons and Doom monsters.
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Nash
 
 
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Re: ZDoom project ideas you have

Post by Nash »

I actually dreamt about this, it would be a very artistic project. I'd keep it to myself but I don't see myself pulling this off, so I'm posting it here in case anyone's interested. I'm basically spoiling the entire storyline here so if you don't want to be potentially spoiled, don't read. :P
Spoiler:
It's creepy but it could make for an interesting adventure game setup. I mentioned this in a ZDoom forum because I was watching all of this from my own view, in first person.
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Xaser
 
 
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Re: ZDoom project ideas you have

Post by Xaser »

Holy motherofpearl, that's a damned awesome idea, somehow. o_O
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Ryan Cordell
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Re: ZDoom project ideas you have

Post by Ryan Cordell »

A remaking of ScoreDoom with the current capabilities of GZDoom. Should be possible, but some things will be nontrivial..
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Z86
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Re: ZDoom project ideas you have

Post by Z86 »

I have several ideas for projects now, and i need to decide which one i should do (or start doing and slowly develop, i barely have time for anything since i started working :( )

Idea 1:
Classic Doom Trilogy GZDoomified.
- Classic episodes 1-3 retextured (color scheme and overall theme kept) and slightly updated in "detailedness"
- New Doom2 and custom monsters spread across episodes (zombie-likes and light demons for E1, cybernetics for E2, tougher demons for E3), new bosses (like a unique - non R667 beastiary - bruiserdemon)
- Brightmaps and dynamic lights for atmosphere
- New(ish) weapons: Improved Shotgun, Assault Rifle (replaces chaingun, chaingun is more powerful), Super Shotgun, Rifle, Grenade Launcher, Unmaker

Inspiration: KDiZD/TSoZD and the lots of "episode remakes" like ADO, High/Low series; my dream of bringing Doom2 gameplay to Doom1 levels
Pro: Easy to do in not a lot of time (very important for me), nostalgic value
Con: Stylistic limitations; Is this theme overdone?

Idea 2:
A Quake Mission Pack 2-esque time travel thingy
- Hub levels with different themes (Egypt - Powerslave, Medieval - Quake original or Gothic Textures, Aztec - Brotherhood of Ruin, Victorian - Blood...)
- A few new monsters
- Quake inspired arsenal (super and normal nailguns, maybe lightning gun, faster/weaker shotties, grenade and rocket in quake/doom hybrid style)

Inspiration: Epic 1/2, Brotherhood of Ruin, Schyte 2, Quake Dissolution of Eternity
Pro: Not too hard either to do, more creative freedom.
Con: If i don't get the style right it'll be very boring and unoriginal.

Idea 3:
Doom-us Ex (like Doom Deus Ex)
- Mostly Doom gameplay with elements and storytelling style of Deus Ex (or Strife for that matter)
- Hub levels, contemporary (street) style, some high tech
- Mixable with any of the above ideas (Takes place in a classic doom-y environment, or has a time travel theme to it)
- Arsenal: either an extended Doom arsenal (like Idea 1), or the old Eriance guns completely redecorated (this needs some monster replacement for consistency's sake - zombiemen and shotgunners need either to go or not to drop their inappropriate guns - chaingunners are ok)

Inspiration: Doom Bible, Deus Ex, Strife, Stronghold (the hub level)
Pro: Pretty original idea, storytelling and other creative possibilities
Con: Hard to do (would be the best with voice actors which i cannot do alone), takes loads of time, might turn out to be an unwieldy combination


I am currently piecing together a light enhancer mod that will power one of these ideas (it contains non-hitscan bullets, inspired by WildWeasel's nazi mod, redrawn quite a few simple sprites, and will gather monster alt-deaths + will feature a gore mod made from scratch - the mantra of the mod: No Sprite Resizing, everything stays Doom Styled)

Also i am opting for episodic content (time constraints). Once i'm done with the enhancer mod, i'll start on working one of the mapsets (if that point will come in this lifetime).
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Squishybrick
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Re: ZDoom project ideas you have

Post by Squishybrick »

How 'bout a fairy-tale/RP doom? You choose a class from archer/warrior/cleric/mage and wander around a giant level [This would be the field/hub] with a castle, mountains, rivers, and roads leading to other places, where you get quests from the king to wander off to a different level like a dungeon to gather treasure, or to exterminate a few demons in a cave, or to invade a separate castle, or stuff like that!..

Reason I can't do it:
I know nothing about hub-levels, getting sprites for the classes, or scripting "Quests"... But other than that, the mapping and making the quests would be fun,
and playing on it in multiplayer would ROCK!

(Just make the 1st person who enters the server the "Main character" who can activate the quests while the other party members are off in the main hub level killing randomly appearing monsters)

It'd especially be cool if you had/could buy an inventory item that healed/revived dead players. (The server would be on survival mode)
Caleb26
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Re: ZDoom project ideas you have

Post by Caleb26 »

Hey.
What about recreating cool unreleased game based on build engine called Fate ? Recreate three levels from demo version and create totally new levels based on textures from Fate, some new textures and for ex. Witchaven 2 textures.
I could create some new levels but I'm gonna need some help on this one. I'll also need sprite artist. It's a shame that the game was never finished.
What do you think guys?
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NeuralStunner
 
 
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Re: ZDoom project ideas you have

Post by NeuralStunner »

Squishybrick wrote:How 'bout a fairy-tale/RP doom?
I think it would be nice to see a ZDoom RPG project that isn't "Hexen with experience and levels and stuff!" myself...
CaptainToenail
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Re: ZDoom project ideas you have

Post by CaptainToenail »

A rocket-jumping puzzle map where you must master the rocket launcher to jump, propel, shoot and destroy your way through various challenge rooms in a vast UAC testing centre. Obviously a spoof of Portal, called Rocket Science. Facility could be run by John Carmack, id rocket enthusiast. :lol:
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