Voxels spin in the wrong direction
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Voxels spin in the wrong direction
I noticed that when a voxel is set up in VOXELDEF to spin, it spins counter-clockwise in software mode, but it spins clockwise in OpenGL.
Re: Voxels spin in the wrong direction
Sorry for the double post, but I'm curious, is this an error on the software renderer's part, or on the OpenGL renderer's part? Which way are models supposed to spin?
Re: Voxels spin in the wrong direction
ZDoom is generally the reference for GZDoom, not the other way around. (Exceptions would be when backporting stuff from GZDoom into ZDoom, like the 3D floors.)
Re: Voxels spin in the wrong direction
But wouldn't GZDoom be the reference in this case, as it supported models first? (yes, I know that voxels aren't polygons, but they are 3D models all the same) GZDoom spins the polygonal models clockwise, does it not? (because it spins the voxel models that way.)
Re: Voxels spin in the wrong direction
It would certainly make sense for voxel models and MD2/MD3 models to rotate the same way by default and seeing as how GZdoom already has an established behaviour...
Re: Voxels spin in the wrong direction
Whatever; changed.