Voxels spin in the wrong direction

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Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Voxels spin in the wrong direction

Post by Sodaholic »

I noticed that when a voxel is set up in VOXELDEF to spin, it spins counter-clockwise in software mode, but it spins clockwise in OpenGL.
Sodaholic
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Joined: Sat Nov 03, 2007 4:13 pm

Re: Voxels spin in the wrong direction

Post by Sodaholic »

Sorry for the double post, but I'm curious, is this an error on the software renderer's part, or on the OpenGL renderer's part? Which way are models supposed to spin?
Gez
 
 
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Re: Voxels spin in the wrong direction

Post by Gez »

ZDoom is generally the reference for GZDoom, not the other way around. (Exceptions would be when backporting stuff from GZDoom into ZDoom, like the 3D floors.)
Sodaholic
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Joined: Sat Nov 03, 2007 4:13 pm

Re: Voxels spin in the wrong direction

Post by Sodaholic »

But wouldn't GZDoom be the reference in this case, as it supported models first? (yes, I know that voxels aren't polygons, but they are 3D models all the same) GZDoom spins the polygonal models clockwise, does it not? (because it spins the voxel models that way.)
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Enjay
 
 
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Re: Voxels spin in the wrong direction

Post by Enjay »

It would certainly make sense for voxel models and MD2/MD3 models to rotate the same way by default and seeing as how GZdoom already has an established behaviour...
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randi
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Re: Voxels spin in the wrong direction

Post by randi »

Whatever; changed.
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