Change Level Names...?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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marshallman
- Posts: 8
- Joined: Tue May 17, 2011 7:31 am
Change Level Names...?
Hey mans i wonder and i wanna know how can i change a level names of doom ? please help me i need of this
i hope you help me... 
- wildweasel
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Re: Change Level Names...?
Took the liberty of putting your thread in a place where people are more likely to see and help.
Re: Change Level Names...?
MapInfo, specifically, defining maps in MapInfo.
You can look at the MapInfo in zdoom.pk3 (opens like a zip) for examples, though be sure not to edit the ones in zkoom.pk3 or things might not work correctly.
You can look at the MapInfo in zdoom.pk3 (opens like a zip) for examples, though be sure not to edit the ones in zkoom.pk3 or things might not work correctly.
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marshallman
- Posts: 8
- Joined: Tue May 17, 2011 7:31 am
Re: Change Level Names...?
So i need to make e picture or some like that to change level name ? 
Re: Change Level Names...?
No, unless you specifically specify a graphic to use, define the map name in MAPINFO and Zdoom will generate the screen names for you.marshallman wrote:So i need to make e picture or some like that to change level name ?
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marshallman
- Posts: 8
- Joined: Tue May 17, 2011 7:31 am
Re: Change Level Names...?
When i try to edit name it says that have a wrong thing in 55 line
and nothing happend...
Re: Change Level Names...?
Post your code.
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marshallman
- Posts: 8
- Joined: Tue May 17, 2011 7:31 am
Re: Change Level Names...?
map <maplump> <nice name> i saw this from the http://zdoom.org/wiki/MAPINFO/Map_definition and try 100 ways to change the nice name but i won't
it says unknown property at line 55 
Re: Change Level Names...?
Post your code. ie post what you have put in your MAPINFO lump.
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marshallman
- Posts: 8
- Joined: Tue May 17, 2011 7:31 am
Re: Change Level Names...?
I put this : map <maplump> <nice name>
Re: Change Level Names...?
Enjay wrote:Post your code.
Post your code!Enjay wrote:Post your code. ie post what you have put in your MAPINFO lump.
ie post the exact text that you have in your MAPINFO lump. Do not just post general editing terms. We know the general editing terms. We need to see exactly what you have typed. MAPINFO works. Your code doesn't. Select the contents of your entire MAPINFO lump, copy it and paste it into the forum (preferably inside code tags). Do not leave anything out. Post exactly what you actually have in your MAPINFO lump - nothing more, nothing less.
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marshallman
- Posts: 8
- Joined: Tue May 17, 2011 7:31 am
Re: Change Level Names...?
Code: Select all
// MAPINFO for Doom 1 (Shareware, Registered, and Retail)
include "mapinfo/doomcommon.txt"
gameinfo
{
creditpage = "CREDIT", "HELP2"
titlemusic = "$MUSIC_INTRO"
titletime = 5
finalemusic = "$MUSIC_VICTOR"
finaleflat = "FLOOR4_8"
finalepage = "HELP2", "VICTORY2", "ENDPIC"
infopage = "HELP1", "HELP2"
quitsound = "menu/quit1"
borderflat = "FLOOR7_2"
drawreadthis = true
intermissionmusic = "$MUSIC_INTER"
}
clearepisodes
episode e1m1
{
picname = "M_EPI1"
key = "k"
}
episode e2m1
{
picname = "M_EPI2"
key = "t"
}
episode e3m1
{
picname = "M_EPI3"
key = "i"
}
episode e4m1
{
picname = "M_EPI4"
key = "t"
optional
}
// Registered/Retail Episode 1
defaultmap
{
sucktime = 1
}
map E1M1 lookup "HUSTR_E1M1"
{
map "nice name"
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 30
music = "$MUSIC_E1M1"
}
map E1M2 lookup "HUSTR_E1M2"
{
levelnum = 2
titlepatch = "WILV01"
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 75
music = "$MUSIC_E1M2"
}
map E1M3 lookup "HUSTR_E1M3"
{
levelnum = 3
titlepatch = "WILV02"
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 120
music = "$MUSIC_E1M3"
}
map E1M4 lookup "HUSTR_E1M4"
{
levelnum = 4
titlepatch = "WILV03"
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 90
music = "$MUSIC_E1M4"
}
map E1M5 lookup "HUSTR_E1M5"
{
levelnum = 5
titlepatch = "WILV04"
next = "E1M6"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 165
music = "$MUSIC_E1M5"
}
map E1M6 lookup "HUSTR_E1M6"
{
levelnum = 6
titlepatch = "WILV05"
next = "E1M7"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 180
music = "$MUSIC_E1M6"
}
map E1M7 lookup "HUSTR_E1M7"
{
levelnum = 7
titlepatch = "WILV06"
next = "E1M8"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 180
music = "$MUSIC_E1M7"
}
map E1M8 lookup "HUSTR_E1M8"
{
levelnum = 8
titlepatch = "WILV07"
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 30
nointermission
nosoundclipping
baronspecial
specialaction_lowerfloor
music = "$MUSIC_E1M8"
}
map E1M9 lookup "HUSTR_E1M9"
{
levelnum = 9
titlepatch = "WILV08"
next = "E1M4"
secretnext = "E1M4"
sky1 = "SKY1"
cluster = 1
par = 165
music = "$MUSIC_E1M9"
}
// Registered/Retail Episode 2
map E2M1 lookup "HUSTR_E2M1"
{
levelnum = 11
titlepatch = "WILV10"
next = "E2M2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M1"
}
map E2M2 lookup "HUSTR_E2M2"
{
levelnum = 12
titlepatch = "WILV11"
next = "E2M3"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M2"
}
map E2M3 lookup "HUSTR_E2M3"
{
levelnum = 13
titlepatch = "WILV12"
next = "E2M4"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M3"
}
map E2M4 lookup "HUSTR_E2M4"
{
levelnum = 14
titlepatch = "WILV13"
next = "E2M5"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 120
music = "$MUSIC_E2M4"
}
map E2M5 lookup "HUSTR_E2M5"
{
levelnum = 15
titlepatch = "WILV14"
next = "E2M6"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 90
music = "$MUSIC_E2M5"
}
map E2M6 lookup "HUSTR_E2M6"
{
levelnum = 16
titlepatch = "WILV15"
next = "E2M7"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 360
music = "$MUSIC_E2M6"
}
map E2M7 lookup "HUSTR_E2M7"
{
levelnum = 17
titlepatch = "WILV16"
next = "E2M8"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 240
music = "$MUSIC_E2M7"
}
map E2M8 lookup "HUSTR_E2M8"
{
levelnum = 18
titlepatch = "WILV17"
next = "EndGame2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
par = 30
nointermission
nosoundclipping
cyberdemonspecial
specialaction_exitlevel
music = "$MUSIC_E2M8"
}
map E2M9 lookup "HUSTR_E2M9"
{
levelnum = 19
titlepatch = "WILV18"
next = "E2M6"
secretnext = "E2M6"
sky1 = "SKY2"
cluster = 2
par = 170
music = "$MUSIC_E2M9"
}
// Registered/Retail Episode 3
map E3M1 lookup "HUSTR_E3M1"
{
levelnum = 21
titlepatch = "WILV20"
next = "E3M2"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M1"
}
map E3M2 lookup "HUSTR_E3M2"
{
levelnum = 22
titlepatch = "WILV21"
next = "E3M3"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 45
music = "$MUSIC_E3M2"
}
map E3M3 lookup "HUSTR_E3M3"
{
levelnum = 23
titlepatch = "WILV22"
next = "E3M4"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M3"
}
map E3M4 lookup "HUSTR_E3M4"
{
levelnum = 24
titlepatch = "WILV23"
next = "E3M5"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 150
music = "$MUSIC_E3M4"
}
map E3M5 lookup "HUSTR_E3M5"
{
levelnum = 25
titlepatch = "WILV24"
next = "E3M6"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M5"
}
map E3M6 lookup "HUSTR_E3M6"
{
levelnum = 26
titlepatch = "WILV25"
next = "E3M7"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 90
music = "$MUSIC_E3M6"
}
map E3M7 lookup "HUSTR_E3M7"
{
levelnum = 27
titlepatch = "WILV26"
next = "E3M8"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 165
music = "$MUSIC_E3M7"
}
map E3M8 lookup "HUSTR_E3M8"
{
levelnum = 28
titlepatch = "WILV27"
next = "endbunny"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
par = 30
nointermission
nosoundclipping
spidermastermindspecial
specialaction_exitlevel
music = "$MUSIC_E3M8"
}
map E3M9 lookup "HUSTR_E3M9"
{
levelnum = 29
titlepatch = "WILV28"
next = "E3M7"
secretnext = "E3M7"
sky1 = "SKY3"
cluster = 3
par = 135
music = "$MUSIC_E3M9"
}
// Retail Episode 4
map E4M1 lookup "HUSTR_E4M1"
{
levelnum = 31
titlepatch = "WILV30"
next = "E4M2"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E3M4"
}
map E4M2 lookup "HUSTR_E4M2"
{
levelnum = 32
titlepatch = "WILV31"
next = "E4M3"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E3M2"
}
map E4M3 lookup "HUSTR_E4M3"
{
levelnum = 33
titlepatch = "WILV32"
next = "E4M4"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E3M3"
}
map E4M4 lookup "HUSTR_E4M4"
{
levelnum = 34
titlepatch = "WILV33"
next = "E4M5"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E1M5"
}
map E4M5 lookup "HUSTR_E4M5"
{
levelnum = 35
titlepatch = "WILV34"
next = "E4M6"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E2M7"
}
map E4M6 lookup "HUSTR_E4M6"
{
levelnum = 36
titlepatch = "WILV35"
next = "E4M7"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
cyberdemonspecial
specialaction_opendoor
music = "$MUSIC_E2M4"
}
map E4M7 lookup "HUSTR_E4M7"
{
levelnum = 37
titlepatch = "WILV36"
next = "E4M8"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E2M6"
}
map E4M8 lookup "HUSTR_E4M8"
{
levelnum = 38
titlepatch = "WILV37"
next = "EndGame4"
secretnext = "E4M9"
sky1 = "SKY4"
cluster = 4
nointermission
nosoundclipping
spidermastermindspecial
specialaction_lowerfloor
music = "$MUSIC_E2M5"
}
map E4M9 lookup "HUSTR_E4M9"
{
levelnum = 39
titlepatch = "WILV38"
next = "E4M3"
secretnext = "E4M3"
sky1 = "SKY4"
cluster = 4
music = "$MUSIC_E1M9"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "$bgflatE1"
music = "$MUSIC_VICTOR"
exittext = lookup, "E1TEXT"
}
cluster 2
{
flat = "$bgflatE2"
music = "$MUSIC_VICTOR"
exittext = lookup, "E2TEXT"
}
cluster 3
{
flat = "$bgflatE3"
music = "$MUSIC_VICTOR"
exittext = lookup, "E3TEXT"
}
cluster 4
{
flat = "$bgflatE4"
music = "$MUSIC_VICTOR"
exittext = lookup, "E4TEXT"
}
Last edited by marshallman on Tue May 17, 2011 1:06 pm, edited 1 time in total.
Re: Change Level Names...?
Use code tags, please.
Code: Select all
Like this.Re: Change Level Names...?
Thank you.marshallman wrote:code
OK, first off, to change the name for map E1M1 (which is what you seem to be trying to do) try this:
Code: Select all
map E1M1 "My Cool Map Name"
{
levelnum = 1
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
par = 30
music = "$MUSIC_E1M1"
}eg, just copy everything in the code tags that I just posted, paste it into a text file called MAPINFO.txt (you do not need to put anything else in the file) and then load the file in Zdoom and play E1M1. Check the automap - it will say "My Cool Map Name". Finish the map and the the intermission page will say "My Cool Map Name" too.
Do not replace the MAPINFO in zdoom.pk3 or otherwise alter zdoom.pk3.
[Edit] Notice I took out the line that said
Code: Select all
titlepatch = "WILV00"-
marshallman
- Posts: 8
- Joined: Tue May 17, 2011 7:31 am
Re: Change Level Names...?
Man GOD BLESS YOU
It works fine and it's a all what i want to do
thanks very much

