Aligning textures on 3D floors

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tashita
Posts: 70
Joined: Mon May 02, 2011 6:36 pm

Aligning textures on 3D floors

Post by tashita »

Im trying to get my textures aligned on a 3d floor, but it's just not working. I've aligned it on the dummy sector, on the actual sector (upper and lowers), no effect whatsoever. It's just all unaligned. How can I fix this?
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Kappes Buur
 
 
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Re: Aligning textures on 3D floors

Post by Kappes Buur »

Aligning any textures in the GZDoom 3d preview plugin for Doombuilder2 is supposed to work only for the UDMF format. Because of a fluke, this will also work in version r1416 for GZDoom in Hexen format, but not in version r1429.
tashita
Posts: 70
Joined: Mon May 02, 2011 6:36 pm

Re: Aligning textures on 3D floors

Post by tashita »

I wasnt aware that such pluggin even exsist. Link?
Also u said r1416, then r1429. Shouldn't newer versions fix stuff?
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Kappes Buur
 
 
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Re: Aligning textures on 3D floors

Post by Kappes Buur »

http://forum.zdoom.org/viewtopic.php?f= ... 30#p522970

The Doombuilder website is down at the moment, so I uploaded the plugin here

Just to remind you that floors, on a regular or a 3d sector, must be aligned to the 64 grid, or you must use the floor panning special
http://zdoom.org/wiki/Sector_SetFloorPanning
tashita
Posts: 70
Joined: Mon May 02, 2011 6:36 pm

Re: Aligning textures on 3D floors

Post by tashita »

I get this error:

Could not load plugin "GZDoomEditing.dll", the Plugin is made for Doom Builder 2 core revision 1394 and you are running revision 1356.
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Kappes Buur
 
 
Posts: 4182
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Re: Aligning textures on 3D floors

Post by Kappes Buur »

That would suggest that it is time to upgrade

http://svn.drdteam.org/doombuilder2/
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