SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

Gez wrote:No. A "sort selected lumps" feature would be a good idea though.
I'd like to implement sorting by column sometime, but it'd require me to rewrite the VirtualListView stuff. At least to do it nicely :P
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MG_Man
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Re: SLADE v3.0.1 Released

Post by MG_Man »

I used XWE for a minute and I thought of a cool feature that SLADE 3 ought to have.

In XWE, you can copy an image directly to the clipboard (Not the file but the image itself, so you can paste it directly into Photoshop)
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japboy
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Re: SLADE v3.0.1 Released

Post by japboy »

Hello, again.

Slade now doen't seem to be compiled on Mac OS X correctly.

Code: Select all

$  make -f ./Makefile-no_audiere 
...
  "wxLogStderr::wxLogStderr(__sFILE*)", referenced from:
      MainApp::initLogFile()      in MainApp.o
  "wxGridTableBase::AppendRows(unsigned long)", referenced from:
      vtable for HexTablein HexEditorPanel.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
make: *** [slade] Error 1
Am I missing something..?
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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

Not sure what that is about, but either way the makefile isn't going to work now (can't figure out how to properly add the lzma/bzip2/etc stuff). The CodeLite project is what I use to compile on mac. Also, wx2.9.1 doesn't have particularly good mac support, I've had more luck using 2.9.2 from svn, and compiling the cocoa version (not the default carbon one).
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riderr3
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Re: SLADE v3.0.1 Released

Post by riderr3 »

Yes,it's compiled well with Codelite, but I can't hear some sounds playback - "Audiere disabled - no sound playback" :roll: probably I missed something
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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

That's because I've disabled audiere in anything but windows. Ubuntu 11.04 no longer has it in it's package repository, and most other distros don't have it either. That and it can't currently be compiled because it relies on horribly out-of-date versions of the audio libs it uses. So at the moment there isn't anything I can do about the sound, since nothing else GPL-compatible exists that can support all needed audio formats.
disposable_username2
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Re: SLADE v3.0.1 Released

Post by disposable_username2 »

sirjuddington wrote:nothing else GPL-compatible exists that can support all needed audio formats.
Idea: rip the audio playback code from one of the GPL-compatible source ports. It's better than nothing.
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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

MG_Man wrote:I used XWE for a minute and I thought of a cool feature that SLADE 3 ought to have.

In XWE, you can copy an image directly to the clipboard (Not the file but the image itself, so you can paste it directly into Photoshop)
It might be possible. I have no idea how to actually put data on the system clipboard, I'll have a look if wxWidgets can though.
disposable_username2 wrote:
sirjuddington wrote:nothing else GPL-compatible exists that can support all needed audio formats.
Idea: rip the audio playback code from one of the GPL-compatible source ports. It's better than nothing.
I think most GPL-compatible doom ports use SDL_Mixer for audio playback, which I can't use because it requires SDL (which i don't think I can use in conjunction with wxWidgets). That and it's almost as bad as audiere.

Either way I don't see audio playback as a particularly important feature. If I did I'd probably try to write something myself using OpenAL.

If someone else wants to write some cross-platform audio playback stuff for SLADE, though, feel free :P

Edit: Another possibility is SFML which seems pretty nice and claims to integrate well with other UI toolkits such as wx. Only problem is the current version 1.6 is kinda old and 2.0 doesn't look like it'll be here anytime soon (not to mention there are no VS2010 precompiled libs). I guess it's in the same kind of situation SDL is, heh.
disposable_username2
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Re: SLADE v3.0.1 Released

Post by disposable_username2 »

sirjuddington wrote:
Edit: Another possibility is SFML which seems pretty nice and claims to integrate well with other UI toolkits such as wx. Only problem is the current version 1.6 is kinda old and 2.0 doesn't look like it'll be here anytime soon (not to mention there are no VS2010 precompiled libs).
And another problem is that it apparently doesn't support midi.
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Re: SLADE v3.0.1 Released

Post by Gez »

For MIDI we could use FluidSynth or the system synth, like ZDoom does.
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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

Actually, looking further into it, SFML is looking very good for audio support. As a bonus I could also dump wxGLCanvas and use the SFML RenderWindow stuff instead (which is much nicer and has a bunch of nifty features). Only problem with SFML audio is there would be no mp3 support (or any mod format).
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japboy
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Re: SLADE v3.0.1 Released

Post by japboy »

sirjuddington wrote:Not sure what that is about, but either way the makefile isn't going to work now (can't figure out how to properly add the lzma/bzip2/etc stuff). The CodeLite project is what I use to compile on mac. Also, wx2.9.1 doesn't have particularly good mac support, I've had more luck using 2.9.2 from svn, and compiling the cocoa version (not the default carbon one).
Thanks for reply. I'll try CodeLite then.
Actually I"ve switched back to Ubuntu recently, so I'd better to try building on Ubuntu btw.
disposable_username2
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Re: SLADE v3.0.1 Released

Post by disposable_username2 »

why no bilds for slate 3 nou did jez stop make them
Spoiler:
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riderr3
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Re: SLADE v3.0.1 Released

Post by riderr3 »

I installed libsfml-dev package, but it still give error:
Spoiler:
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sirjuddington
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Re: SLADE v3.0.1 Released

Post by sirjuddington »

Is it SFML 1.6? I think 2.0 has changed some of the API if that's what you have.
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