So how about a zDuke Nukem 3D?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
s0meSkunk

So how about a zDuke Nukem 3D?

Post by s0meSkunk »

I think that would be really cool. Anyone think it's possible? Or is there something already out there?
User avatar
Giest118
Posts: 2914
Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

No. :P
User avatar
Nmn
Posts: 4631
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:

Post by Nmn »

No
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

actually, randy was working on a ZDuke at some point, i dont know what happened to it though...
User avatar
Curunir
Posts: 1041
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Curunir »

Skunk, all you'll ever need with Duke Nukem 3D:
http://jonof.edgenetwork.org/buildport/duke3d/

You don't need ZDuke because Duke already has the slopes and colored lighting and glass and shit. Just play with that port, it's cool.
User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Um.. what is the imp doing there on that duke port?
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
Contact:

Post by Ixnatifual »

The downloads on that site don't seem to work... :(
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

cutmanmike wrote:Um.. what is the imp doing there on that duke port?
I saw a DooM-based Duke3D mod, once. It MIGHT have something to do with that. It's there because DoomsDay's Imp model comes with the Port (?!)
User avatar
JangoFett
Posts: 79
Joined: Sat Oct 04, 2003 5:55 pm

Post by JangoFett »

Well, the Imp was in there to show the 3D Model support in Duke3D Now.
LogicDeLuxe
Posts: 198
Joined: Mon Apr 26, 2004 11:32 am

Post by LogicDeLuxe »

Duke3D is supperior in many aspects, true, but it has no ACS, which is one of the most powerfull features in ZDoom.
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Post by Woolie Wool »

That port has its own scripting engine.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

You mean CON? It's hardly the same thing.

I recommend JonoF's port too. It seems to be the best available, and it even has Ken Silverman's support. And yes, I do have my own port that I spent a few days on.

I'm still waiting for the magic day when Blood's source is released. :-(
User avatar
Enjay
 
 
Posts: 27194
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

randy wrote: I do have my own port that I spent a few days on.
You put that file up for download a while back. Is it still around anywhere? I still have my copy somewhere, I'm just asking.

And yes, blood source release would be good. :yup:
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

randy wrote:I'm still waiting for the magic day when Blood's source is released. :-(
Unfortunately, being in the hands of Atari/Inforgrames/GT Interactive, that's not likely to happen...ever...I wish it would happen because playing it in DOS just sucks.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

I'd prefer a release of the Shadow Warrior code... :)
Post Reply

Return to “General”