newbie problem #1. realm667 prop stop sprites not loading...

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jmav
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Joined: Sun Mar 27, 2011 5:08 pm

newbie problem #1. realm667 prop stop sprites not loading...

Post by jmav »

alright, i've spent days on the sprite not seen issue that i can't resolve, so i'm gonna go back, back, back and try to figure out problems one by one. when i get the hang of this stuff the other problems should be logically answered by my brain.

PROBLEM #1:

how does one load a sprite wad into doom builder 2 downloaded from the realm667 prop stop?
http://www.realm667.com/index.php?optio ... Itemid=163

xwe tells me that it's just a wad file with the images [sprites] and the decorate file, so logic tells me that i just add the wad to the game configurations/resources index.
but when i do that, they are never seen in things mode.

what am i missing? thank you kind sirs.
-jmav
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Nirvana
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by Nirvana »

The easiest way I found was to have all of my custom monsters in one decorate file, Doombuilder 2 should register them. Note that they wont be under the 'monsters' drop-down in Doom Builder's things list, they will be under 'decorate' instead.

As for your original problem, you should really upload the file so that people here can take a look at it; likelihood is, it's something really simple that you overlooked.

SS_START and SS_END at the beginning and end of sprites -without any extra ones in the middle of your list courtesy of pasting extras in, all files named correctly etc.

Do you get an error message or do the monsters just not appear in Doombuider?

Have you tried spawning the monsters with the console using 'summon'?

There's a few things to try, but the easiest thing would be to upload the WADfile.
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NeuralStunner
 
 
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by NeuralStunner »

Nirvana wrote:The easiest way I found was to have all of my custom monsters in one decorate file, Doombuilder 2 should register them.
It does fine with #Include, I've found.

You can also use these inside the actor:

Code: Select all

	//$Category monsters
	//$Title "1337 ZombieMan"
	//$Sprite POS2A0
jmav
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by jmav »

first off, thanks for the reply guys.

second,
i'm not doing monsters. just static stuff. i'm actually trying to make a duplicate of my apartment complex. so i'm starting with my bedroom. textures work fine, i just add the patch.

but i need sprites for things like my bed, the hamper, computer, etc. and that's the problem.
at first i just added the sprites to my wad file map. everything showed up in db2, but when it's saved and played in zdoom or in test mode i get the exclamation point basically saying it doesn't know where the sprite is.

so instead of trying to fix my own problem, i looked at the prop stop. i think that's a easier way to start to learn to integrate sprites, but that's yet another dead end because even though they're self contained wad files, they don't show up in things mode when i add them to the resources. that's why i don't need to upload a wad file. they're all here: http://www.realm667.com/index.php?optio ... mitstart=0

can someone real quick put one into THEIR resources and see if it loads into their db2? it's just not working for me. nothing is when it comes my sprite trouble.
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ReX
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by ReX »

One thing you may want to try is to assign the name of an existing DooM/2 sprite to one of your custom sprites and insert it into your wad. [Make sure you put it between the S_START & S_END markers.] Then use DB2 to place the thing in your map and test the map. If you still get the exclamation point then there may be something fundamentally wrong with the image.
Blue Shadow
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by Blue Shadow »

> Download "Bloody Chain", for example, from the realm667.
> Start DB2 and click on New Map.
> In Map Options dialog, choose ZDoom (Doom in Hexen format) and click on Add resources... to add the bloody chain wad. Click OK.
> Insert a thing. In Edit Thing dialog, navigate to the bottom of the list to locate Decorate entry, in it you'll find the chain.

PS: Make sure the thing you want to add/use has a DoomEd number and your map format is one of ZDoom map format.
jmav
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by jmav »

ReX, good idea, but that is the whole reason i'm starting with trying to use the prop stop images. that way i know they work.

Blue Shadow,
that's the method i've been using so far. nice reminder on the ednumber. put it on and it showed up in decorate. yeah! but when i save the map i still get the same thing:

Image
Image

wtf. -jmav
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cq75
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by cq75 »

Hmm... so, how are you running this? Are you having the umbrella prop wad be a PWAD?

The <!> flag usually means missing frames or unknown thing. Make sure that unbrella code and frame gets into the game.

If you're using [wiki]ZDL[/wiki] (recommended), you can just add that R667 wad into the "external files" list.

NeuralStunner wrote:
Nirvana wrote:The easiest way I found was to have all of my custom monsters in one decorate file, Doombuilder 2 should register them.
It does fine with #Include, I've found.

You can also use these inside the actor:

Code: Select all

	//$Category monsters
	//$Title "1337 ZombieMan"
	//$Sprite POS2A0
thanks for the tip, that's a lot easier than what I've been doing (making a new DB config for every mod, and redoing it every time my DoomEDNumbers changed).
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NeuralStunner
 
 
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by NeuralStunner »

jmav, look for red or yellow lines in the console after you start the map. If you post any you find, they may give a clue as to what's going wrong.
jmav
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by jmav »

finally!

okay, got the sprite to show up!

here's the explanation to the people looking for it online [and believe me i searched for LITERALLY 26 hours!]:

i used slate 3 instead of xwe. i guess that's a must. anyway, opened the sprite from the prop stop. export the graphic to your computer. what's strange about this is it doesn't export it as a png or bmp like xwe, it exports as a lmp [lump?]. copied it over to the map wad along with making a decorate, fired it up in zdoom and there it is!

my only worry now is that when i put in my own png's to slate 3 it'll work the same.

very excited. thanks guys.
Blue Shadow
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Re: newbie problem #1. realm667 prop stop sprites not loadin

Post by Blue Shadow »

Weren't you loading the thing wad along side your map wad when trying to test it before?
jmav wrote:i used slate 3 ...
It's called slade, with a "d".
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