[WIP] Living Nightmare: THe Best Levels of Ultimate Doom
- BlueFireZ88
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[WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Recently I made a topic on what levels to use as 10th levels for the episodes for Ultimate Doom, and I've made my choices regarding them and those levels will be excluded from this project.
http://forum.zdoom.org/viewtopic.php?f=4&t=28633
Though in the process of doing so, I came across a number of other levels that are great on there own, but then I got to thinking, "What if I can put all of these awesome single levels into one giant mega episode?" So the three episode pack "Living Nightmare" was born. A Doom/U Doom megawad combining the best and most unique levels from Doom 1 all into one convenient place.
Here's a list of all the levels featured in this pack (COMPLETE):
ATRIUM.wad (Rotting Atrium)
BILBO11.wad (Satan's House of Horrors)
BUNKER.wad (Underground Bunker)
CASTEVIL.wad (Castle of Evil)
CEMENT.wad (Classical Fear)
COMCON.wad (Command Control)
CROSST.wad (Hope to Die)
FORTRESS.wad (Hidden Fortress)
GALAXIA.wad (The Galaxia Incident)
HANGR1L1.wad (Hanger Bay)
HONYCOMB.wad (Hive of Evil)
IDBEST.wad (No Faith In Memory)
MEGALAB.wad (Mega Labs)
MEGAWATT.wad (Deadly Voltage)
NEITH.wad (Neith)
NEITH2.wad (Under Neith)
NEWDAY.wad (Dark of a New Day)
NIGHTFAL.wad (Nightfall)
PLEASURE.wad (Pleasure Dome)
RUN666.wad (Run Like Hell)
SKYCITY.wad (Sky City)
SPORTS.wad (Phobos Sports Complex)
STONES.wad (Sticks N Stones)
SUBWAY.wad (Deimos Subway)
TIBET.wad (Tibetan Monastery)
TNPLHOME.wad (No Place Like Home)
TRINITY.wad (Unholy Trinity)
XCALIB11.wad (Excalibur)
Also Included, two bonus levels!:
OBLIGED.wad (Much Obliged) -Originally a level from the level generator Oblige, heavily edited for difficulty and playability. Kept mainly for it's unique look. Has a very hell caverns feel.
NIGHTTERROR.wad (Nightmare Tower) -The final level of this pack with some familiar terrain and featuring some familiar fan-made monsters.
If you are wondering, "Hey why not use Doom II instead?" Well, don't worry, I have something similar in mind for Doom II. But that will come at a future date. The progress of this wad may be slow, but this isn't the only project I'm working on, so any help (fixing levels and other things) is appreciated.
http://forum.zdoom.org/viewtopic.php?f=4&t=28633
Though in the process of doing so, I came across a number of other levels that are great on there own, but then I got to thinking, "What if I can put all of these awesome single levels into one giant mega episode?" So the three episode pack "Living Nightmare" was born. A Doom/U Doom megawad combining the best and most unique levels from Doom 1 all into one convenient place.
Here's a list of all the levels featured in this pack (COMPLETE):
ATRIUM.wad (Rotting Atrium)
BILBO11.wad (Satan's House of Horrors)
BUNKER.wad (Underground Bunker)
CASTEVIL.wad (Castle of Evil)
CEMENT.wad (Classical Fear)
COMCON.wad (Command Control)
CROSST.wad (Hope to Die)
FORTRESS.wad (Hidden Fortress)
GALAXIA.wad (The Galaxia Incident)
HANGR1L1.wad (Hanger Bay)
HONYCOMB.wad (Hive of Evil)
IDBEST.wad (No Faith In Memory)
MEGALAB.wad (Mega Labs)
MEGAWATT.wad (Deadly Voltage)
NEITH.wad (Neith)
NEITH2.wad (Under Neith)
NEWDAY.wad (Dark of a New Day)
NIGHTFAL.wad (Nightfall)
PLEASURE.wad (Pleasure Dome)
RUN666.wad (Run Like Hell)
SKYCITY.wad (Sky City)
SPORTS.wad (Phobos Sports Complex)
STONES.wad (Sticks N Stones)
SUBWAY.wad (Deimos Subway)
TIBET.wad (Tibetan Monastery)
TNPLHOME.wad (No Place Like Home)
TRINITY.wad (Unholy Trinity)
XCALIB11.wad (Excalibur)
Also Included, two bonus levels!:
OBLIGED.wad (Much Obliged) -Originally a level from the level generator Oblige, heavily edited for difficulty and playability. Kept mainly for it's unique look. Has a very hell caverns feel.
NIGHTTERROR.wad (Nightmare Tower) -The final level of this pack with some familiar terrain and featuring some familiar fan-made monsters.
If you are wondering, "Hey why not use Doom II instead?" Well, don't worry, I have something similar in mind for Doom II. But that will come at a future date. The progress of this wad may be slow, but this isn't the only project I'm working on, so any help (fixing levels and other things) is appreciated.
Last edited by BlueFireZ88 on Fri Mar 04, 2011 9:36 pm, edited 6 times in total.
- BlueFireZ88
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Anybody got suggestions for more levels?
- wildweasel
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Make sure each of these wads has the "Users MAY use this file as a base for other files" clause at the end of its readme. The /idgames archive maintainers are pretty anal about that.
- BlueFireZ88
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Luckely, only two of those wads specified "Can't use as base" statement: ACHERON6.wad and DANTE666.wad, both made by the same guy. I know these are put in place so that people won't steal their work.wildweasel wrote:Make sure each of these wads has the "Users MAY use this file as a base for other files" clause at the end of its readme. The /idgames archive maintainers are pretty anal about that.
Just to let people know, I'm not here to steal anybody's work, I;m putting together the best Doom1/UDoom wads in a single episode. Credit is where credit is due.
- wildweasel
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
"Credit where credit is due" unfortunately doesn't appease the archive maintainers; if you were to submit this project, they would reject it. It's advisable to remove Acheron6 and Dante666 from the rotation to avoid this sort of thing.BlueFireZ88 wrote:Luckely, only two of those wads specified "Can't use as base" statement: ACHERON6.wad and DANTE666.wad, both made by the same guy. I know these are put in place so that people won't steal their work.
Just to let people know, I'm not here to steal anybody's work, I;m putting together the best Doom1/UDoom wads in a single episode. Credit is where credit is due.
- BlueFireZ88
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Don't worry I did. if I can't use them I can't use them. I guess I'll have to find other levels. Since your here, any suggestions?wildweasel wrote:"Credit where credit is due" unfortunately doesn't appease the archive maintainers; if you were to submit this project, they would reject it. It's advisable to remove Acheron6 and Dante666 from the rotation to avoid this sort of thing.
Last edited by BlueFireZ88 on Sun Feb 13, 2011 5:55 pm, edited 1 time in total.
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
COMCON.wad is good. The level I practised editing with.
Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
So are you looking for WADs from 1994 only, and strictly single-level WADs?
- BlueFireZ88
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
single level wads, 1994 to now.
- BlueFireZ88
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Not a bad level. Alright, it's on the the list.CaptainToenail wrote:COMCON.wad is good. The level I practised editing with.

Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Why are you doing this again? Just wonderin.
Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
bilbo11.wad, cement.wad, newday.wad, skycity.wad and ss27bet2.wad are awesome maps.
You want only levels from 94 or also something more modern?
You want only levels from 94 or also something more modern?
- BlueFireZ88
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
No offense, but read the first post and I quote from one of my earlier post:
Seriously, don't you people read the previous posts before posting yourselves?BlueFireZ88 wrote:single level wads, 1994 to now.
- BlueFireZ88
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Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
List has been updated. Check the first post.
Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
If that's the same stones.wad I think it is, perhaps you should do some editing 
