Dawn of Reality - new version release
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 310
- Joined: Fri Sep 21, 2007 1:08 am
- Location: Poland - Bytom
Re: Dawn of Reality - new version release
Thanks to all for you good words.
Wildweasel - I'm glad that you could play this because I know you've been waiting for this since the beginning (I'm noticed that people with more modern GPU don't have any problem with this).
Enjay - to shame thats you can't play with monsters (maybe dynamic lights of projectile-fireballs is one of the reason), also you've been waiting for this 3 years.
But I'm glad thats everyone enjoy the atmosphere. I'm try to upload this on idgames archive, but my file have 130mb, so I don't know if I can.
cq75 - I'm make Crysis version of this map and its looks fantastic. Doom3 can't compilate thats huge areas.
Wildweasel - I'm glad that you could play this because I know you've been waiting for this since the beginning (I'm noticed that people with more modern GPU don't have any problem with this).
Enjay - to shame thats you can't play with monsters (maybe dynamic lights of projectile-fireballs is one of the reason), also you've been waiting for this 3 years.
But I'm glad thats everyone enjoy the atmosphere. I'm try to upload this on idgames archive, but my file have 130mb, so I don't know if I can.
cq75 - I'm make Crysis version of this map and its looks fantastic. Doom3 can't compilate thats huge areas.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: Dawn of Reality - new version release
You can upload it if you contact the archive maintainer first and say why it's so big etc.
Re: Dawn of Reality - new version release
No, the reason is I have damaged my left arm and have been told to avoid using it for repetitive tasks - which means using a mouse is out (I'm left handed). So, I have to keep my gaming sessions short and do it with reversed controls. Because of that, I look up when I want to look down, strafe left when I want to strafe right etc etc and I just end up getting pwned even on the easiest settings. So, if I'd played with monsters I wouldn't have got very far at all. I'm fairly sure that my computer would handle it though.Reinchard2 wrote:Enjay - to shame thats you can't play with monsters (maybe dynamic lights of projectile-fireballs is one of the reason), also you've been waiting for this 3 years.
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Re: Dawn of Reality - new version release
Oh thats ok (I mean thats you can play not your arm).
I'm in contact with archive maintainerm, but now I'm waiting for any bug reports.
I'm in contact with archive maintainerm, but now I'm waiting for any bug reports.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: Dawn of Reality - new version release
Fuck, it still doesn't want to run.
Oh well, with this shitty hardware I'm not surprised...

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- Posts: 310
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Re: Dawn of Reality - new version release
Whats your spec?
Re: Dawn of Reality - new version release
Sad, i can't run this wad properly too, i had to use the same tactic that i used on the previous version
Too bad, it's looks so fun
Too bad, it's looks so fun

- cq75
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- Graphics Processor: nVidia with Vulkan support
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Re: Dawn of Reality - new version release
I think you mixed up me and Enjay, Reinchard2. Maybe I'll try turning off the dynamic lights, that's not a bad idea 
EDIT - Is there a way to turn it off only on projectiles?

EDIT - Is there a way to turn it off only on projectiles?
Re: Dawn of Reality - new version release
Heh, it is a pretty demanding wad. I'm running it on a rig that can max out Crysis and I still had a few drops in framerate.
Re: Dawn of Reality - new version release
Heh, I can run it just fine without framerate drops... until the monsters wake up. Kind of like the Nuts series.
I decided to load it up with nomonsters enabled just to take a look around, and I liked what I saw. That made me get stuck at one point, though.
I decided to load it up with nomonsters enabled just to take a look around, and I liked what I saw. That made me get stuck at one point, though.
Spoiler:
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- Posts: 310
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Re: Dawn of Reality - new version release
Yo can't escape from this place with nomonsters flag on.
Re: Dawn of Reality - new version release
That's what I thought.Reinchard2 wrote:Yo can't escape from this place with nomonsters flag on.
Oh well, it's still fun to explore.
(also it IS possible to escape; i'll be right back with a screenshot)
edit: Here's the spot that allows you to get out. (SPOILERS!)
Spoiler:
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- Location: Poland - Bytom
Re: Dawn of Reality - new version release
Thanks, I'm must block this lines
Re: Dawn of Reality - new version release
I would leave it as it is. What I really hate is when map designers strictly punish players for breaking supposed path. Reason why I stopped playing Painkiller. Such shortcuts can really enchance the gameplay, I really like to find them.Reinchard2 wrote:Thanks, I'm must block this lines
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Re: Dawn of Reality - new version release
Did anyone tried deathmatch on this map?