Dawn of Reality - new version release

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Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Dawn of Reality - new version release

Post by Reinchard2 »

Thanks to all for you good words.
Wildweasel - I'm glad that you could play this because I know you've been waiting for this since the beginning (I'm noticed that people with more modern GPU don't have any problem with this).
Enjay - to shame thats you can't play with monsters (maybe dynamic lights of projectile-fireballs is one of the reason), also you've been waiting for this 3 years.
But I'm glad thats everyone enjoy the atmosphere. I'm try to upload this on idgames archive, but my file have 130mb, so I don't know if I can.

cq75 - I'm make Crysis version of this map and its looks fantastic. Doom3 can't compilate thats huge areas.
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The Ultimate DooMer
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Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: Dawn of Reality - new version release

Post by The Ultimate DooMer »

You can upload it if you contact the archive maintainer first and say why it's so big etc.
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Enjay
 
 
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Re: Dawn of Reality - new version release

Post by Enjay »

Reinchard2 wrote:Enjay - to shame thats you can't play with monsters (maybe dynamic lights of projectile-fireballs is one of the reason), also you've been waiting for this 3 years.
No, the reason is I have damaged my left arm and have been told to avoid using it for repetitive tasks - which means using a mouse is out (I'm left handed). So, I have to keep my gaming sessions short and do it with reversed controls. Because of that, I look up when I want to look down, strafe left when I want to strafe right etc etc and I just end up getting pwned even on the easiest settings. So, if I'd played with monsters I wouldn't have got very far at all. I'm fairly sure that my computer would handle it though.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Dawn of Reality - new version release

Post by Reinchard2 »

Oh thats ok (I mean thats you can play not your arm).
I'm in contact with archive maintainerm, but now I'm waiting for any bug reports.
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Viscra Maelstrom
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Re: Dawn of Reality - new version release

Post by Viscra Maelstrom »

Fuck, it still doesn't want to run. :( Oh well, with this shitty hardware I'm not surprised...
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Dawn of Reality - new version release

Post by Reinchard2 »

Whats your spec?
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Snow Fox
Posts: 35
Joined: Tue Nov 02, 2010 10:31 am
Location: Everywhere and Nowhere

Re: Dawn of Reality - new version release

Post by Snow Fox »

Sad, i can't run this wad properly too, i had to use the same tactic that i used on the previous version

Too bad, it's looks so fun :|
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cq75
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Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: Dawn of Reality - new version release

Post by cq75 »

I think you mixed up me and Enjay, Reinchard2. Maybe I'll try turning off the dynamic lights, that's not a bad idea :)

EDIT - Is there a way to turn it off only on projectiles?
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Phucket
Posts: 401
Joined: Sat Dec 01, 2007 5:54 pm

Re: Dawn of Reality - new version release

Post by Phucket »

Heh, it is a pretty demanding wad. I'm running it on a rig that can max out Crysis and I still had a few drops in framerate.
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Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Dawn of Reality - new version release

Post by Ethril »

Heh, I can run it just fine without framerate drops... until the monsters wake up. Kind of like the Nuts series.
I decided to load it up with nomonsters enabled just to take a look around, and I liked what I saw. That made me get stuck at one point, though.
Spoiler:
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Dawn of Reality - new version release

Post by Reinchard2 »

Yo can't escape from this place with nomonsters flag on.
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Ethril
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Location: with you in the dark

Re: Dawn of Reality - new version release

Post by Ethril »

Reinchard2 wrote:Yo can't escape from this place with nomonsters flag on.
That's what I thought.
Oh well, it's still fun to explore.

(also it IS possible to escape; i'll be right back with a screenshot)

edit: Here's the spot that allows you to get out. (SPOILERS!)
Spoiler:
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Dawn of Reality - new version release

Post by Reinchard2 »

Thanks, I'm must block this lines
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neoworm
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Re: Dawn of Reality - new version release

Post by neoworm »

Reinchard2 wrote:Thanks, I'm must block this lines
I would leave it as it is. What I really hate is when map designers strictly punish players for breaking supposed path. Reason why I stopped playing Painkiller. Such shortcuts can really enchance the gameplay, I really like to find them.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Dawn of Reality - new version release

Post by Reinchard2 »

Did anyone tried deathmatch on this map?
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