[GZD r1082] Hexen GATE03 rendering

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
NightFright
Spotlight Team
Posts: 1379
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

[GZD r1082] Hexen GATE03 rendering

Post by NightFright »

When I play Hexen in lowres under ZDoom, the GATE03 texture would appear non-transparent, having black squares where there should be transparent parts. It would look OK when using highres replacements. Example is shown in attachment. As far as I could check, only this specific texture is affected (GATE02/04 maybe too, but I couldn't keep them apart ingame).

My system specs:
Win7 Ultimate (32bit)
Intel Core i7 920 (2.67 GHz), 3GB RAM
nvidia GF9800 GT (512MB), nvidia ForceWare v260.99
Attachments
Highres mode
Highres mode
hexen-gate03_high.jpg (119.72 KiB) Viewed 564 times
Lowres mode
Lowres mode
hexen-gate03_low.jpg (98.42 KiB) Viewed 564 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [GZD r1082] Hexen GATE03 rendering

Post by Graf Zahl »

Works for me. There must be something else wrong here but I can't tell from the info you gave. What map is this?
User avatar
Enjay
 
 
Posts: 27080
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [GZD r1082] Hexen GATE03 rendering

Post by Enjay »

There is something else odd in that picture - gate03 isn't that tall. So, unless it is on 2 lines very close to each other and I just can't see it, the texture has been altered:

Image

[edit] Gate02 is taller - could it be that one? (gate02 also works for me BTW). [/edit]
User avatar
NightFright
Spotlight Team
Posts: 1379
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: [GZD r1082] Hexen GATE03 rendering

Post by NightFright »

Well, the pic has been taken in the HexenDK addon's 2nd secret level, "Armory". Another one is "Sump" (HexenDK Hub1), I think. It can also be found in the original game in Hub4 central map "Castle of Grief". I am not sure whether it is that texture or not, but maybe someone can determine it with an editor.

Ah, and since I am using HQ3x: Yes, I have tried turning that one off. :)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [GZD r1082] Hexen GATE03 rendering

Post by Graf Zahl »

Armory works fine for me, both with software and GL renderer. BTW, it uses GATE02, not GATE03.
User avatar
Enjay
 
 
Posts: 27080
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [GZD r1082] Hexen GATE03 rendering

Post by Enjay »

Yup, fine for me too. I'm using a different graphics card ( 285 GTX ) but the same driver version.

Image
User avatar
NightFright
Spotlight Team
Posts: 1379
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: [GZD r1082] Hexen GATE03 rendering

Post by NightFright »

Maybe I have to use a different setup in the nvidia control panel. Will check it out.
Post Reply

Return to “Closed Bugs [GZDoom]”