Since you can't replace classes that don't exist, would it be possible to add "empty" decorate definitions for some of Skulltag's actors? Like so:
Code: Select all
ACTOR <CLASS NAME> <DOOMED NUMBER>
{
}
This way, it's possible to replace Skulltag actors with new ones without breaking compatibility on (G)Zdoom. It would be much cleaner than having an extra wad/pk3/whatever to fix any errors that come up from replacing non-existent actors, or adding an empty definition into the modder's decorate. They would still have to define the entire actor again, but they would have to do that anyways if they were trying for compatibility.