[Fixed] Hitscan & throwback
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
64 units is just above the player's head. You might have to look up 30 or 40 degrees to do it, but it's certainly possible.Cyb wrote:steve: you can't hit someone in the face with an ssg and have them fly towards you, they only go forward if they're >= 64 uints above whoever killed them. shooting a monster or whoever with something when they're right in front of you causes them to go backwards at the proper speed etc
Also, I fail to see what unsigned ints have to do with anything...
While checking this out further, I discovered that this happens with mdk because the thrust calculation overflows and goes negative. So that particular bug is now fixed.Cyb wrote:aye, hehe it's fun to accidently mdk a barrel halfway across the map and have it flung towards you and take a good chunk of health
Is there really anything else here to be fixed when killing something through normal means? How low mass are you talking about?
