[Hexen] Serpent: Resurrection [New version 09/2017]

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Serious Cacodemon
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Serious Cacodemon »

I've started a talkthrough on this WAD (or is it MOD). Walkthrough as Braxus on Heroic difficulty setting. Played on the final release version of Serpent: Resurrection.

First part here (Spoiler tags on there because of spoilers):
Spoiler:
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The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [Released]

Post by The Ultimate DooMer »

Actually the mage can push barrels, but mages are considered too puny to be dockers so he can't take part :P
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Serious Cacodemon
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Serious Cacodemon »

I should have reworded what I said about the docker stuff then. I did insert an annotation to correct myself at that part.

Also, linked to the playlist with all current parts uploaded.
Spoiler: This playlist contains Spoilers!
EDIT: Made the link clickable.
Last edited by Serious Cacodemon on Sat Oct 23, 2010 11:36 pm, edited 1 time in total.
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Viscra Maelstrom
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Viscra Maelstrom »

Spoiler:
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Serious Cacodemon
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Serious Cacodemon »

doomhunter_175:
Spoiler:
EDIT: While recording my talkthrough, I encountered a very bizarre bug in the Village of Oceanus:
Spoiler:
Preliatus

Re: [Hexen] Serpent: Resurrection [Released]

Post by Preliatus »

Lets see... I did make this account to ask this one question.
Spoiler:
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The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [Released]

Post by The Ultimate DooMer »

That bug is a known issue, and despite my attempts to keep the fish away from the ferry while it's moving, they still went over. So I left it in (given it's chances of actually happening) rather than compromise gameplay by keeping them away from the ferry at all times.
Preliatus wrote:Lets see... I did make this account to ask this one question.
Spoiler:
Spoiler:
Gez
 
 
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Gez »

Hey, could you update the information on [wiki=Serpent: Resurrection]your wiki page for this mod[/wiki]? Even if just the text; I've taken care of the technical details. Also, if you could select three or four screenshots in particular to illustrate the article.
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Viscra Maelstrom
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Viscra Maelstrom »

Playing a bit more on this. Just got the first secret cleric weapon, and noticed how awful it looks like. Neoworm made a cleaned up sprite of that weapon. You can find it in this thread.

Oh, and I noticed that the Satyr Archer still has a palette raped death sprite. Here, let me show you:

Spoiler:
Spoiler:
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NeuralStunner
 
 
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Re: [Hexen] Serpent: Resurrection [Released]

Post by NeuralStunner »

doomhunter_175 wrote:Oh, and I noticed that the Satyr Archer still has a palette raped death sprite.
If Translation is used on the actor, it's going to do that regardless. :(
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Viscra Maelstrom
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Viscra Maelstrom »

Oh.

Well anyways, I found some interesting stuff at the palace:
Spoiler:
Spoiler:
Spoiler:
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The Ultimate DooMer
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Re: [Hexen] Serpent: Resurrection [Released]

Post by The Ultimate DooMer »

Spoiler:
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Ichor
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Re: [Hexen] Serpent: Resurrection [Released]

Post by Ichor »

Spoiler:
evouga
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Re: [Hexen] Serpent: Resurrection [Released]

Post by evouga »

Spoiler:
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TheAdmantArchvile
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Re: [Hexen] Serpent: Resurrection [Released]

Post by TheAdmantArchvile »

evouga wrote:
Spoiler:
it's either Puke 408 or Puke 808. I don't remember which.

Is it just me or did you use the Jungle theme from Massmouth 2 for the Sky Sanctuary? Did you also use the theme to Popcap's Alchemy for the Daruthi Mountain pass? Just wondering...
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