For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
I've started a talkthrough on this WAD (or is it MOD). Walkthrough as Braxus on Heroic difficulty setting. Played on the final release version of Serpent: Resurrection.
First part here (Spoiler tags on there because of spoilers):
You have to make the symbols facing each other be the same. This means a circle must be facing a circle, etc. The problem is matching them all together. You may have to alternate between different blocks until you finally figure out how to solve it. I don't know how it's solved in a few moves though.
EDIT: While recording my talkthrough, I encountered a very bizarre bug in the Village of Oceanus:
Spoiler:
I was on that platform that moves back and forth when using the switches on both ends glitched up and caused a shark to pop up and attack me. I even have the glitch in action on video. It will be visible in Part 6 of my talkthrough (Starting at 5:16), but here is a still screenshot of the bug that happened below:
Lets see... I did make this account to ask this one question.
Spoiler:
I got to Eidolon finally, using my kick ass cleric, and I got Eidolon down to 30% health. Now I'm puzzled and stuck how to get to his last platform. Is there a trigger that isn't properly setting, or am I missing something completely?
That bug is a known issue, and despite my attempts to keep the fish away from the ferry while it's moving, they still went over. So I left it in (given it's chances of actually happening) rather than compromise gameplay by keeping them away from the ferry at all times.
Preliatus wrote:Lets see... I did make this account to ask this one question.
Spoiler:
I got to Eidolon finally, using my kick ass cleric, and I got Eidolon down to 30% health. Now I'm puzzled and stuck how to get to his last platform. Is there a trigger that isn't properly setting, or am I missing something completely?
Spoiler:
Just drop down from the right edge of the platform, enter the maze and head for the larger platform at the other end, there shouldn't be any bugs there.
Hey, could you update the information on [wiki=Serpent: Resurrection]your wiki page for this mod[/wiki]? Even if just the text; I've taken care of the technical details. Also, if you could select three or four screenshots in particular to illustrate the article.
Playing a bit more on this. Just got the first secret cleric weapon, and noticed how awful it looks like. Neoworm made a cleaned up sprite of that weapon. You can find it in this thread.
Oh, and I noticed that the Satyr Archer still has a palette raped death sprite. Here, let me show you:
Spoiler:
This is a regular Satyr...
Screenshot_Hexen_20101024_152559.JPG (57.2 KiB) Viewed 1458 times
]
Spoiler:
... and here's the Satyr Archer
Screenshot_Hexen_20101024_152824.JPG (51.37 KiB) Viewed 1458 times
Well anyways, I found some interesting stuff at the palace:
Spoiler:
The Crystal Golems pain state makes them black and white
Screenshot_Hexen_20101026_190437.JPG (61.42 KiB) Viewed 1429 times
Spoiler:
In the workship room I discovered an awful lot of horribly deligned textures as shown
Screenshot_Hexen_20101026_185829.JPG (56.9 KiB) Viewed 1429 times
Spoiler:
In the same room I also noticed that the book's text in there where misaligned (also notice the comma between "l" and "e" of impossible, which should be moved one step forward
Screenshot_Hexen_20101026_185745.JPG (49.16 KiB) Viewed 1429 times
All 3 of those are intentional...the 1st to distinguish when the golem's invulnerable, the 2nd because it's meant to be a row of floor tiles stacked against the wall and the 3rd because I ran out of space for the message
What's the puke code for the commentary again? Forgot to write it down and don't want to replay the last level again.
it's either Puke 408 or Puke 808. I don't remember which.
Is it just me or did you use the Jungle theme from Massmouth 2 for the Sky Sanctuary? Did you also use the theme to Popcap's Alchemy for the Daruthi Mountain pass? Just wondering...