Similar to the Secret and Never Show flags, I would like to be able to flag lines as floor/ceiling differences. This has a few different uses:
- For 3D floors, one could simply flag the outer lines of the destination sector, rather than needing to make a 1 unit floor or ceiling difference in order to show things like bridges or tables on the map.
- It could be used to draw static arrows or other marks on the map, without needing make them dark like impassable lines.
- It could be used to mark the borders between different floors that are the same height, where usually the lines between would be invisible.
I imagine precedence would be:
1. Never Show
2. Secret
3. Floor Difference
4. Ceiling Difference
(For 3 and 4, I'm going by in-game behavior: Lines with both floor and ceiling height changes show the color for floor difference.)
[UDMF] LineDef Flags to Show as Over/Under on the AutoMap
Moderator: GZDoom Developers
- NeuralStunner
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
- Contact:
Re: [UDMF] LineDef Flags to Show as Over/Under on the AutoMa
This sounds really damn useful, especially with 3D floors.
Re: [UDMF] LineDef Flags to Show as Over/Under on the AutoMa
I've been wanting to add a new color for 3D floor boundaries for a while now... 

Re: [UDMF] LineDef Flags to Show as Over/Under on the AutoMa
So why don't you do that, then? 

Re: [UDMF] LineDef Flags to Show as Over/Under on the AutoMa
Maybe because I'm doing other stuff. 

Re: [UDMF] LineDef Flags to Show as Over/Under on the AutoMa
For what it's worth, this is now in the 3dfloors2 branch.Gez wrote:I've been wanting to add a new color for 3D floor boundaries for a while now...
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [UDMF] LineDef Flags to Show as Over/Under on the AutoMa
I don't see any flags there.