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Giest118
Posts: 2914
Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

Might as well update my stuff...

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Name: Giest118 
Age: 13 
Location: United States (Oregon) 

IWAD(s): Ultimate Doom, Doom 2, Plutonia, TNT, Heretic, Hexen
Ports used: ZDoom 
Preferred map style: Any map style does.

Map Editors: Doom Builder (medium skill (getting to high skill)) 
Entry editors: WinTex, XWE

Scripting skill: medium 
Art skill: I SUCK at art. 
Story writing skill: 1337, but it takes a while to come up with a good storyline.
Programming skill: #Define "Programming"
Music skill: I just rip songs.... most likely illegal, but I do it anyway. 
Mapping skill: medium (getting to 'high' skill)

Detail Obsession: to an extent.
Bug Fixing Obsession: I NEVER have bugs in my maps. Ever. 
WADs Produced: 

RELEASED: N/A
IN PROGRESS: St00pid (or whatever I'm calling it) and GiestDoom 
PLANNING TO DO: The Xenosian War... (which I won't tell you what it is)

Comments: With great power comes great opportunity to abuse that power... you'll see me abusing my power in my levels occasionally. :P
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wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

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Name: WildWeasel
Age: 17 years
Location: About the same place as Giest

IWADS: Ultimate Doom, Doom2, Heretic, Hexen, TNT, Plutonia, Strife0, Strife1
Ports used: ZDoom, EDGE, PRBoom
Preferred map style: Realistic Tech Base

Map Editors: Doom Builder (low skill, still getting the hang of things)
Entry Editors: Wintex, XWE

Scripting Skill: I can't script worth a crap
Art Skill: Decent - I can do "frankenstein" work with weapon sprites, and make muzzle flashes for guns
Story writing skill: Pretty good
Music skill: I'm tone-deaf, so I rip songs from ModArchive and the like
Mapping Skill: Low - I'm still getting the hang of Vanilla features, let alone ZDoom

Detail Obsession: MUST have lighting gradients
Bug Fixing Obsession: MUST fix bugs, otherwise I think I'm an amateur
WADs Produced: Weasweps (EDGE), ww-fnoir (vanilla), doomos (ZDoom) - notice I haven't made any maps yet

Released: See "WADs Produced"
In Progress: 1940's Weapons (ZDoom), WWMod (working title, EDGE)
Planning To Do: A full-on 1940's TC featuring my own detective character

Comments: I know guns very well. I can design guns, and come up with guns that nobody has used in a TC before.
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Vader
Posts: 4241
Joined: Fri Jul 30, 2004 4:00 am
Location: Germany

Post by Vader »

Hey this is fun :)

Name: Vader
Age: 20
Location: Germany, Bielefeld

IWAD(s): Doom, Doom 2, Plutonia, TNT
Ports used: ZDoom, ZDoomGl and legacy some time ago :oops:
Preferred map style: Metal, Gothic

Map Editors: DCK, Doom Builder (high skill, I guess)
Entry editors: WinTex

Scripting skill: low, near to med
Art skill: quite high
Story writing skill: Hm... maybe, not tried yet
Programming skill: lol, :nope:
Music skill: med
Mapping skill: high

Detail Obsession: yep, sometimes
Bug Fixing Obsession: sure, but I´m very forgetful

RELEASED: The Rebirth (rebirth1.wad, 32maps)
Castle Nevermore (nevermo2.wad, 1map)
IN PROGRESS: Nightfall(TC), DWS community project

Comments: Started editing, when I discovered the DCK shareware in the www, must have been around 1999 (i was playing doom since 1996).
Already got some mapping experience from Duke3d, Shadow Warrior and Blood.
When i first heard about source ports for doom I choosed Legacy( :oops: ), cause I liked its 3dfloors and the graphic was incredible good, compared to vanilla doom.
Later I noticed that ZDoom is the ONLY sourceport wich offers you everything you´ll need. :)
Last edited by Vader on Thu Aug 19, 2004 3:44 pm, edited 1 time in total.
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TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

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Name: TheDarkArchon
Real Name: Fraser Low
Age: 16
Location: Kirkcaldy, Scotland

IWADS: Doom 2.
Favourite Serious Wad: RTC-3057 Hub 1, though ROTGS comes in close.
Favourite Joke Wad: Lost Soulsphere Gold (No, Really).
Favourite Weapons Mod: Immoral Conduct Special Edition.
Ports used: ZDoom, EDGE.
Preferred map style: Not fussy.

Map Editors: Doom Builder
Entry Editors: XWE, Wintex (Only when XWE buggers something up.)

Scripting Skill: Competent
Art Skill: Can do colour remaps and rescaling but that's about it.
Story writing skill: Variable
Music skill: I have no means of making it although I have a musical ear
Mapping skill: Low, but steadily increasing.

Detail Obsession: Not much, though I HATE texture misalignment
Bug Fixing Obsession: Fixes all bugs within my reach.
WADs Produced: None yet. :( Though I did Hell's Fury's DECORATE in the MRP. (Not much  but here we are.)

In progress: UAC Computer Research Labs (5 level hub for ZDoom).

Comments: I'm not talented it any paticular area although I'm REALLY shit at graphics. Doom Builder is the first ZDoom editor I have that doesn't bugger up in any way (ZETH crashes on me :().
Last edited by TheDarkArchon on Thu Aug 19, 2004 3:49 pm, edited 1 time in total.
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Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
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Post by Lexus Alyus »

Heh:

Name: Lexus Alyus (although some might say it's lexusaylus) :D
preferred styles: Metal, industrial, techno, EBM, orchestral, drum n bass, ambient, noise, electronic, synth pop, dark wave, IDM... I think that's it... but there are more sub genres and all that :D.

Sorry... justfelt the need to express my open minded newss to music :D. I am a musician, so I have to be open to different styles as they offer intresting techniques... my ultimate aim is to knock down boundries as all this genraspacific music ghetsd a bit samey after a while... plus, why limit oneself? by combining elements from all musical genres I can create something that is a little differant :). The next great music genra will be Lexus Alyus :D.

:twisted:
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MasterOFDeath
... in rememberance ...
Posts: 2024
Joined: Sat Apr 03, 2004 10:58 am

Post by MasterOFDeath »

Here is me -

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OLD
Last edited by MasterOFDeath on Sun Dec 03, 2006 9:43 pm, edited 2 times in total.
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
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Post by Bio Hazard »

well i suppose i should update mine

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Name: Bio Hazard 

IWAD(s): Doom2, Doom1, Heretic, Hexen 
Preferred IWAD: Doom2,heretix
Preferred Mapstyle: My style  (c)

Preferred wads: its all about the ZDCMP, that and RTC-3057

Playing skill: SKILL1 always! :D
DM Skill: Im t3h suck (really)
COOP Skill: ill give my life for the team! (as long as i can still respawn :) )

Specialty: Cutscenes and co-op script writing

(c)'s held: The CheckPoint System, My Style, Scrolling hudmessages

Map Editors: WadAuthor (high skill) DoomBuilder(low skill (but high in thing placing *ugh*))
Entry editors: XWE (high skill)

Script Writing skill: Med/High
ART skill: STILL NONE WHATSOEVER
Story writing skill: Low
Thingamabob Writing: High (i can think up some nice thingies ;) )

Detail Obsession: STILL DANGEROUSLY HIGH
Bug Fixing Obsession: STILL DANGEROUSLY HIGH

WADs Produced: 
RELEASED: Nothing! :D
IN PROGRESS: Simply Deathmatch
BIG PROJECTS: Ive done a ton of work on the ZDCMP, most notably the credits

Comments:
I really like Co-Op!
Im the camera masta! haha!
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bimshwel
Posts: 725
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced
Contact:

Post by bimshwel »

I don't think anyone is being fooled by all these secret codes.
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BetaSword
Posts: 650
Joined: Fri Jul 02, 2004 10:53 am
Location: Doing some stuff.

Post by BetaSword »

Fun fun.

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Name: BetaSword 
Age: 17 
Location: West Chicago, IL. (guess the country, win a prize. or not.) 

IWAD(s): Doom 2, Plutonia (so far)
Ports used: ZDoom, Legacy sometimes to experiment
Preferred map style: Umm... I dunno...

Map Editors: Doom Builder (semi-decent skill) 
Entry editors: XWE, DeepSea (though I don't like it very much)

Scripting skill: mediumish 
Art skill: I can do pretty well. (working on hand converting textures from Megaman Legends for my WIP... why doesn't someone make a program to rip the damn things... ggrrr....)
Story writing skill: Story is my forte. 
Programming skill: Depends on the kind of programming. 
Music skill: Umm... Lacking... At best.
Mapping skill: Getting better. 

Detail Obsession: Progressing. 
Bug Fixing Obsession: Playtest every single new change to oblivion. 
WADs Produced: 

RELEASED: None. Amazing. 
IN PROGRESS: Legends (old name)/Ruins and Portals (new name) 
PLANNING TO DO: Using ideas from vacation that involve very large open spaces with forests and outdoorsy stuff... Maybe (if I'm lucky), make it stretch a couple miles... Nifty. 

Comments: Holy freaking crap on a stick and three quaters and a third and 4.
Side note: Interesting to see the wide age variance going on here... And here I always thought I'd be the young one... I guess not. Exactly... But hey, earlier age started, more time to practice and get much much better. Good luck to you all in your future endevors. And I think I'm gonna go to sleep.
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Nmn
Posts: 4631
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
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Post by Nmn »

Code: Select all

Name: Nmn 
Age: 18 
Location: Poland, Grojec
IWAD(s): Doom 2, Doom
Ports used: ZDoom, Doom64 TC, Edge
Preferred map style: Tech, City, Alien

Map Editors: Doom Builder (advanced skill)
Entry editors: XWE

Scripting skill: moderate
Art skill: Young Artist
Story writing skill: Medium
Mapping skill: Medium-High 

Detail Obsession: Very High 
Bug Fixing Obsession: Very High
WADs Produced: 

RELEASED: Waste Site, Option Denied, Dreadful Change Upon Us
PROJECTS I WORKED ON: Doom: Refresh Daemon, Hellsing-Graves in the mist
IN PROGRESS: The Haze (Resident Evil like Zdoom adventure), R-One (futuristic RPG project)
PLANNING TO DO: Read some stuff, improve, nuff said.

Comments: mm m m.. kratzen, jucken lecker 
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Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Name: Tormentor667

IWAD(s): Doom2, Doom (Ultimate), Final Doom (TNT/Plut), Heretic (SOTSR), Hexen (+DK), Strife
Preferred IWAD: Heretic, Doom2
Preferred Mapstyle: Quakish (T&T), medieval (Gothic) and these days also E1 style

Map Editors: DoomBuilder (high skill)
Entry editors: WinTex (high skill) & XWE (med skill)

Script Writing skill: very low ;)
ART skill: medium (titlepics, interpics, mostly gfx, no textures
Story writing skill: igh, but just in german ;)
Thingamabob Writing: wtf???
Music skill: high, but never used in games
Mapping skill: Very high ;) (its the only thing I can do very well!)

Detail Obsession: Very High, nothing about detail!
Bug Fixing Obsession: Very high, I'm a perfectionist!

WADs Produced:
RELEASED: Torment & Torture series, XMAS-Deathmatch, Map01 Remixes, City of the Damned & some more
IN PROGRESS: Netherworld : Cursed Legacy, Stronghold : LBATEOH, TNT4, Perforated Entrails : Renaissance & some secret ones

Comments: Well, Doom4Ever, what else? :)
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cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
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Post by cccp_leha »

Hey Bio, aproximately when did you come up with scrolling hud messages?
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Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
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Post by Bio Hazard »

about a year ago when i used them in a DM wad, but i never released it so i guess it dosent count :p
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cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA
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Post by cccp_leha »

Me too. I think it was August 27th or something. It didn't get realesd (yet) either so that makes us even. :)
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DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
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Post by DoomRater »

Codename: DoomRater
Alias: Brach Speicher
age: 20

IWAD(s): Doom2.wad, Doom.wad, Hexen.wad, tnt.wad, plutonia.wad, heretic1.wad
Preferred IWAD: Doom2 ( with Hexen as a close second)
Ports used: Zdoom, skulltag

Map Editors: Doom Builder and DeePsea
Entry editors: DeePsea

Script Writing skill: untested (in my opinion high due to working with lots of Java code)
ART skill: judge for yourself at http://doomrater.deviantart.com
Story writing skill: low (very low experience, just look at my dungeon game for TI-83+)
Programming skills: translate between any type of BASIC, java/c knowledge and syntax, writes simple stuff with VB 6

FOCUSES
Cool, innovative, new things: Only if introduced to them
Detail : meh.
Bug Fixing : High (I make mistakes every now and then)

WADs Produced:
RELEASED: none
IN PROGRESS: refixing my first WAD, then someone needs to kick me in the pants for like my Legend of Zelda game and a possible 'hood game

Comments: I love Doom, Saria, Strawberry shortcake, Mountain Dew, Milk, steak, and a bunch of cute or morbid stuff. You wanna know how to make a WAD better? SARIA. "_" And make it actually fit in the scenery. Oh yeah, I put up a fight in Deathmatch but die horribly in co-op. Did I mention I like Skulltag? And Saria?
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