Multiple Class Skins

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Cronyne
Posts: 39
Joined: Sun Dec 06, 2009 3:56 pm

Multiple Class Skins

Post by Cronyne »

Is it possible for a player class to have multiple skins to choose from?
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Multiple Class Skins

Post by NeuralStunner »

Yes. In the skin definition, you can choose which Class the skin is intended for.
User avatar
Cronyne
Posts: 39
Joined: Sun Dec 06, 2009 3:56 pm

Re: Multiple Class Skins

Post by Cronyne »

I get it. Thank you very much! While I'm at it, can a skin have random sound selection? Like, multiple taunts that the game chooses out of at random when you taunt?
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Multiple Class Skins

Post by NeuralStunner »

It should, if you use a $Random statement in your SndInfo, then point the class' *Taunt sound to that.
Locked

Return to “Editing (Archive)”