ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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amv2k9
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Re: ZDoom project ideas you have

Post by amv2k9 »

Gunplay:

It seems that the forces of hell have gotten wise to your use of guns, and now what passes for R&D in the bowels of the Netherworld has outfitted most all of the different types of demons with weapons. In a twist, you can’t pick them up after they’re dead; you have to telekinetically wrench them from the hands of your enemy while they’re still alive. In addition, ammo is far scarcer; once you empty a weapon, its best to throw it down, though you can have a small reserve supply of each type of ammo. You can build up your supply of reserve ammo by unloading the ammo from any weapon. Reloading draws ammo from your reserve, if any of that type has been obtained.

The player can choose from fighting with Human and Demon Weapons, or Powers, and each of these are leveled up by killing enemies and collecting the experience pickup that spawns. Killing an enemy with a weapon earns Weapon Experience, which can be freely spent to improve the proficiency of any weapon. Upgrading weapons can increase attributes such as accuracy, damage, or refire rate, or add a secondary fire mode to the weapon. These secondary fire modes consume ammo faster, but have special effects. Killing an enemy with a Power earns Power Experience, which can be used to acquire & develop new mental abilities.

Powers and weapons can be freely equipped to either hand, and the player can store up to 4 weapons on their person.
To equip weapons or Powers, tap Mouse 3 to open the selection menu, scroll through the list of currently obtained weapons and powers with the mouse wheel, then tap either the left or right mouse button to equip it to the corresponding hand.


New Controls:

R
Reload weapon with ammo from reserve (press & hold, then tap Left or Right Mouse button to reload the corresponding weapon. If only one weapon is currently equipped, you can simply tap R.)

F
Unload ammo from weapon into reserve (press & hold, then tap Left or Right Mouse button to unload the corresponding weapon. If only one weapon is currently equipped, you can simply tap F.)

Z
Toggles Alt Fire Mode on/off for the left-hand weapon

X
Drop weapon (press & hold, then tap Left or Right Mouse button to drop the corresponding weapon. If only one weapon is currently equipped, you can simply tap X.)

C
Toggles Alt Fire Mode on/off for the right-hand weapon

V
Open/close Weapon/Power Advancement menu

Left Mouse Button
-Attack with Power/weapon in left hand
-Use Alt Fire Mode for weapon in left hand (while corresponding Alt Fire Toggle is on)
-Equip weapon/Power to left hand (in Weapon/Power Selection menu)
-Add experience to selected weapon/Power (in Weapon/Power Advancement Menu)

Mouse Button 3
Open/close Weapon/Power Selection menu

Mouse Wheel
-Scroll cursor up/down in Weapon/Power Selection menu
-Scroll cursor up/down in Weapon/Power Advancement menu
-Increase/decrease magnification (in sniper scope view)

Right Mouse Button
-Attack with Power/weapon in right hand
-Use Alt Fire Mode for weapon in right hand (while corresponding Alt Fire Toggle is on)
-Equip weapon/Power to right hand (in Weapon/Power Selection menu)

Weapons:
Spoiler:
Powers:
Powers make use of the Energy meter, which refills on its own. Attempting to use a Power without enough Energy will cause you to "white out". The Energy meter will refill more slowly if this occurs, and you won't be able to use Powers until the gauge is completely full. For most Powers, reaching Level 3 will earn you a powerful charged ability that uses up more Energy.
Spoiler:
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Cronyne
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Re: ZDoom project ideas you have

Post by Cronyne »

I would very much love to get myself started on an Evil Dead iwad.

The biggest problem I face, is I can't do sprites yet... However the ideas are there.
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JustinC
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Re: ZDoom project ideas you have

Post by JustinC »

A game based on the TV show within the TV show "King of the Hill", "Los Dias y Las Noches de Monsignor Martinez". Featuring voice clips like "Vaya con dios". You can have "helper nuns", A-Team type enemies, etc....
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rollingcrow
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Re: ZDoom project ideas you have

Post by rollingcrow »

Mother / Earthbound fighting system.
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amv2k9
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Re: ZDoom project ideas you have

Post by amv2k9 »

Se7eNytes wrote:Mother / Earthbound fighting system.
First-person turn-based, like Dragon Quest? Incorporating the rythym mechanic from 3 could be pretty cool.
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kevansevans
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Re: ZDoom project ideas you have

Post by kevansevans »

Ive come up with an idea.

My idea is to replace sprites images with windows stuff, like a soulsphere would be a picture of a .zip folder with the name "Soulsphere.zip" and when picked up the message is "DATA extracted"

Health, as you might of figured out, is DATA.

Health bonuses will be mini folder icons with "DATA" names, message "DATA recovered"

But i have one question, what program do i use to edit images, and where can i download it?

kevansevans
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rollingcrow
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Re: ZDoom project ideas you have

Post by rollingcrow »

amv2k9 wrote:
Se7eNytes wrote:Mother / Earthbound fighting system.
First-person turn-based, like Dragon Quest? Incorporating the rythym mechanic from 3 could be pretty cool.
Yeah something like that.
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SAraisXenoQueen
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Re: ZDoom project ideas you have

Post by SAraisXenoQueen »

Simple, Redraw all the doom graphics from scratch into HD versions, looking more like detailed drawings than sprites

(As in, It's not easily apperant that it's sprited, but it was, and being all smooth, Check the Doomhead HD topic to see what i mean)
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NeuralStunner
 
 
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Re: ZDoom project ideas you have

Post by NeuralStunner »

SAraisXenoQueen wrote:Simple, Redraw all the doom graphics from scratch into HD versions, looking more like detailed drawings than sprites
You know what would make an HD sprite replacement even better? Angle-correct "handedness", also 16 angles for everyone. A lot of work, but I think hi-res sprites would benefit from making the directions "hi-res" as well.
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Chris
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Re: ZDoom project ideas you have

Post by Chris »

Better: HD voxels and models.
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SAraisXenoQueen
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Re: ZDoom project ideas you have

Post by SAraisXenoQueen »

Chris wrote:Better: HD voxels and models.
I honestly say No to models in doom... Feels out of place
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scalliano
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Re: ZDoom project ideas you have

Post by scalliano »

I'd be happy with 16 rotations for the stock sprites myself.
CaptainToenail
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Re: ZDoom project ideas you have

Post by CaptainToenail »

Cats Vs Dogs, a GvH parody

Cat:
Primary attack - claw swipe, standard melee attack, take about 3 or 4 to kill a dog
Secondary attack - pounce, when this attack is used the cat will hiss, then lunge forward through the air claws outstretched. Results in a 1-hit kill 50% of the time. Used to ambush dogs as there is a brief 'charge-up' while hissing before pouncing.
Other abilities - faster movement speed and higher jump height than dog, silent 'pawsteps'. Cats do not suffer falling damage. Cats have permanent night-vision (light-amp)

Dog:
Primary attack: Maul - basic melee attack, dog bites at cat, takes 2-3 hits to kill cat (this way dogs have upper hand in face-to-face brawls with cats, encouraging cats to use ambush tactics)
Secondary attack: Sniff - Holding button causes dogs nose to twitch, making loud sniffing noises apparent to other players. When in use dog moves slower. Temporary pawprint trails left by cats become visible to dog, allowing it to track the cats movements.
CaptainToenail
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Re: ZDoom project ideas you have

Post by CaptainToenail »

(wtf PS3 browser won't let me type any more in one post, so I need to double-post) :x

Dog
Other Abilities: Dogs are slightly slower than cats, have less jump height but are more resistant to damage. When moving makes light pitter-patter noises as pawsteps.

Both cat and dog players can heal by eating from food bowls placed in the level. These are finite.


Another idea is a Cat and Mouse thing. There is one cat, rest of players are mice (tiny, moves fast, dies in one hit. Has bite attack that's near useless on cat player unless they swarm it). Killing a mouse converts them into a cat (essentialy like Zombie Horde)
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rollingcrow
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Re: ZDoom project ideas you have

Post by rollingcrow »

Camouflage system - there are separate classes being different colors, if your colors match like the textures you're near, you get partial to full invisibility.
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