{Request] Guns good for melee attacks?
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
{Request] Guns good for melee attacks?
So, I'm considering on starting a weapons mod as a first project to teach myself about making weapons & DECORATE. Idea behind the wad is, each weapon has a blade attachment for a Secondary Fire melee attack: the Pistol has a curved blade pointing down from where a laser sight would normally be, the shotgun (actually a revolver shotgun) has an axe blade, etc.
Right now, I'm just looking for sprites suitable for a Pistol replacement. A machine pistol (heck, a small SMG might work) is what I'm aiming for; something that would concievably have fully automatic fire in addition to semi-automatic: If I'm up to the task, I'd like to implement switchable fire modes for each weapon that affect not only the Primary Fire, but the melee attacks as well.
It doesn't need to be a realistic-looking weapon, seeing as how unrealistic the idea behind the wad is. I've looked around the Resources board & haven't really seen anything that you could edit a blade on & have it be visible.
Right now, I'm just looking for sprites suitable for a Pistol replacement. A machine pistol (heck, a small SMG might work) is what I'm aiming for; something that would concievably have fully automatic fire in addition to semi-automatic: If I'm up to the task, I'd like to implement switchable fire modes for each weapon that affect not only the Primary Fire, but the melee attacks as well.
It doesn't need to be a realistic-looking weapon, seeing as how unrealistic the idea behind the wad is. I've looked around the Resources board & haven't really seen anything that you could edit a blade on & have it be visible.
Re: {Request] Guns good for melee attacks?
the only gun-with-a-blade i know is the Bayonet Rifle from the Doom Alpha 0.4
Re: {Request] Guns good for melee attacks?
Oh no, I meant I would add the blade on myself. What I need is a machine pistol that aligned on the right side of the screen, rather than centered like Doom's weapons are so that you'd actually be able to see a blade mounted towards the end of the barrel & pointing downward.Duducrazy wrote:the only gun-with-a-blade i know is the Bayonet Rifle from the Doom Alpha 0.4
- XutaWoo
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Re: {Request] Guns good for melee attacks?
You could try the Zen II or Chaos 0 from Zen Dynamics; they're actually SMGs, but they look more like machine pistols to me.
Re: {Request] Guns good for melee attacks?
Thanks for the submissions, XutaWoo & Xaser!
I actually started working with the Duke64 SMG but it's not that great; I'll post it tomorrow maybe and see if somebody more skilled at spriting could give me some pointers.
I actually started working with the Duke64 SMG but it's not that great; I'll post it tomorrow maybe and see if somebody more skilled at spriting could give me some pointers.
Re: {Request] Guns good for melee attacks?
I've edited a few ak-47's to be a cold war Ak-47's with strait bayonet. The best thing i found for the stabbing motions, is to have 3 frames pulling back then 5-7 of stabbing forward fastly. i also use the same sprite for that, just renamed and re-origined each one.


Re: {Request] Guns good for melee attacks?
The muzzle flash should be like... Over the bayonet, shouldn't it?
Re: {Request] Guns good for melee attacks?
lol there is more frames than that, one has a filled in flash oover the bayo, to give a flash like effect on blade. Just choose that one for ezier modding.
Re: {Request] Guns good for melee attacks?
So, here it is. Like I said, not too great. I'd be thankful for some tips on how to make it look better.


Re: {Request] Guns good for melee attacks?
Also, what 's a good source of information for DECORATE, other than the wiki? I'm completely new to this, and have studied the relevant "weapons" section, and various wads to see how things like reloading & fire modes are implemented, but I'm still pretty lost.
Thanks for the help in advance.
Thanks for the help in advance.
Re: {Request] Guns good for melee attacks?
Here's code for the AK-47 i posted modify it to your needs if ya like.
Code: Select all
ACTOR AK47 : Weapon
{
Weapon.Kickback 3
Weapon.AmmoType "762A"
Weapon.AmmoGive 90
Weapon.AmmoUse 1
+WEAPON.AXEBLOOD
Inventory.PickupSound "misc/w_pkup"
Inventory.PickupMessage "Found a AK47!"
Obituary "%o was 3rd World'd by %k's AK47."
AttackSound "weapons/AK47"
Decal BulletChip
States
{
Spawn:
A47W W -1
Loop
Ready:
AK4G A 1 A_WeaponReady
Loop
Deselect:
AK4G A 1 A_Lower
Loop
Select:
AK4G A 1 A_Raise
Loop
Fire:
AK4F A 1 A_GunFlash
AK4F B 1 A_FireBullets(4, 4, 1, 15, "BulletPuff", 1)
AK4F B 0 A_FireCustomMissile("762MMCasing",0,0,3,6)
AK4G A 3 A_CheckForReload(30, "Rest")
A47R A 0 A_PlaySound("weapons/Preload")
A47R ABCD 6
A47R E 6 A_FireCustomMissile("EPTM16MAG",0,0,3,6)
A47R DCB 6
A47R A 6 A_ResetReloadCounter
AK4G A 6 A_ReFire
goto Ready
AltFire:
AK4G AFGA 2
AK4G CD 4
AK4G E 4 A_saw("weapons/Kswing","weapons/Khit", 10)
AK4G DCA 3
goto Ready
Rest:
AK4G A 1
AK4G A 1 A_Refire
Goto Ready
}
}
Last edited by HellCattX on Mon Oct 04, 2010 11:14 pm, edited 1 time in total.
Re: {Request] Guns good for melee attacks?
Code tags code tags CODE TAGS.
Re: {Request] Guns good for melee attacks?
gah, your right, somehow my broswer isnt letting me click the buttons. i really should preview my stuff b4 posting, sorry.
Re: {Request] Guns good for melee attacks?
Thanks for that, HellCattX. I'm sure it will come in handy to look at... When I get that far, anyway
Right now I'm sorta looking for a "basics of the basics" tutorial for making weapons in DECORATE.
