LOS type cutsenes

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chopkinsca
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Re: LOS type cutsenes

Post by chopkinsca »

I couldn't get myself to play past the third encounter with a mob of demons. It was okay to look at, but got old fast for me. And relating to the topic, I find cutscenes annoying in action oriented games such as doom. I can understand in an rpg or rts where you aren't experiencing the game from a first person view. I find cut-scenes break the firstperson immersion.
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devildemon
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Re: LOS type cutsenes

Post by devildemon »

well thanks fi rthe help ill try it out soon and yes they be skipable (somehow)
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Salad Viking
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Re: LOS type cutsenes

Post by Salad Viking »

If this keeps going, we're going to ave to split the thread, but...

Though the gameplay was simple, and you could frequently hide in a nook where you're invincible, usually the straightforward slaughter was mindless enough that I didn't care if each encounter was planned to a point. And the gameplay quality really hikes up on the extra hell level.

Not every wad has to play like Deus Vult or Scythe to be fun.

Don't dare put that last sentence in quotes. I know you're thinking about it.
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Graf Zahl
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Re: LOS type cutsenes

Post by Graf Zahl »

This wasn't fun though.
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Shadelight
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Re: LOS type cutsenes

Post by Shadelight »

Graf Zahl wrote:This wasn't fun though.
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chopkinsca
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Re: LOS type cutsenes

Post by chopkinsca »

BlazingPhoenix wrote:
Graf Zahl wrote:This wasn't fun though.
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Marisa the Magician
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Re: LOS type cutsenes

Post by Marisa the Magician »

chopkinsca wrote:
BlazingPhoenix wrote:
Graf Zahl wrote:This wasn't fun though.
I CAN DO THIS CRAP TOO :mrgreen:
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Ceeb
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Re: LOS type cutsenes

Post by Ceeb »

chopkinsca wrote:
BlazingPhoenix wrote:
Graf Zahl wrote:This wasn't fun though.
Image
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devildemon
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Re: LOS type cutsenes

Post by devildemon »

ok i still dont get it but forget it but new question
1)spawning like in los?
2)take a wad into pk3?
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Nash
 
 
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Re: LOS type cutsenes

Post by Nash »

that's an awesome bandwagon, ceeb. XD
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Slasher
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Re: LOS type cutsenes

Post by Slasher »

Upon further review of LOS, I have decided that I agree with Graf about the massive battle scenes. Some of them were simply too much to deal with and not enough space to maneuver around in.

But I stand by my opinion about the atmosphere and feel to the mod. It was quite good in most other respects.
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Sonnyboy
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Re: LOS type cutsenes

Post by Sonnyboy »

devildemon wrote:...yes they be skipable (somehow)
It's easy. Move the player to a room in front of a switch and set his properties so that he can't move. Give the switch a script special that sets the camera to 0 when used and stops all of the events in the cutscene and then move the player back.
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