Why not just use the flag name to make it more readable?Ghastly_dragon wrote:The 16 in the A_Chase is the CHF_DONTMOVE flag. This gives the wandering movement, but should attack as normal.Code: Select all
See: POSS A 0 A_Chase("", "Missile", 16) POSS A 4 A_Wander
Code: Select all
See:
POSS A 0 A_Chase("", "Missile", CHF_DONTMOVE)
POSS A 4 A_Wander