TEXTURES editing
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
TEXTURES editing
Are there any existing tools that can edit the TEXTURES lump as something besides text? I'm looking for a visual editor, essentially.
Also, silly clarification: since regular patch-made textures work on floors, any crazy rotated patches and such textures should work on floors as well, right? I don't see why they wouldn't, but I'd rather ask.
Finally, is there any way to convert a TEXTUREx lump into the TEXTURES format?
Also, silly clarification: since regular patch-made textures work on floors, any crazy rotated patches and such textures should work on floors as well, right? I don't see why they wouldn't, but I'd rather ask.
Finally, is there any way to convert a TEXTUREx lump into the TEXTURES format?
Re: TEXTURES editing
Sorry, no. Someone needs to write one.ler wrote:Are there any existing tools that can edit the TEXTURES lump as something besides text? I'm looking for a visual editor, essentially.

Absolutely!ler wrote:Also, silly clarification: since regular patch-made textures work on floors, any crazy rotated patches and such textures should work on floors as well, right? I don't see why they wouldn't, but I'd rather ask.
Manually. Keep in mind that you need not define single-patch textures. Just put them in a textures folder (for PK3) or between TX_ markers (for a WAD).ler wrote:Finally, is there any way to convert a TEXTUREx lump into the TEXTURES format?
Re: TEXTURES editing
TEXTURES editing is planned for SLADE3. Planned. It's not in at the moment.
Re: TEXTURES editing
...So until then, refer to my post. 

Re: TEXTURES editing
Ugh. I hope this changes quick, I'm not really a fan of just manually doing junk like that. Plus, you can't visually do anything of the scaling or rotating.
- NeuralStunner
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Re: TEXTURES editing
Lest it vanish unnoticed, looky here.ler wrote:Plus, you can't visually do anything of the scaling or rotating.

Re: TEXTURES editing
Uh, I don't think that's what he wants, NS.NeuralStunner wrote:Lest it vanish unnoticed, looky here.
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Re: TEXTURES editing
Just thought I'd throw that out there. Technically UDMF can do texture scaling as needed. 

Re: TEXTURES editing
Er, not PATCH scaling. Which is what we're talking about. And patch rotation, too.
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Re: TEXTURES editing
Patches can't be scaled AFAIK.
Re: TEXTURES editing
Patches can't be scaled. Only the final result. As for rotation, your constricted to 90 degree rotations, which makes stuff simpler.
If you really need a visual aid make rotated/flipped patches as needed and edit them all together in a dummy TEXTUREx lump, then copy the code down into TEXTURES. It's not that difficult, son.
Edit:

If you really need a visual aid make rotated/flipped patches as needed and edit them all together in a dummy TEXTUREx lump, then copy the code down into TEXTURES. It's not that difficult, son.
Edit:

Re: TEXTURES editing
Don't be condescending, it's a valid request. Besides, manually copying and pasting values from a different editor is way too ghetto for my tastes, so I'd prefer another solution.
Also I forgot that patches couldn't scaled
.
Also I forgot that patches couldn't scaled

Re: TEXTURES editing
I'm not being condescending. Also, "too ghetto"? Bawwwww. There's no visual editors for TEXTURES yet. I gave you a perfectly viable solution besides blindly stumbling through it. If you don't like suggestions, don't ask for help.ler wrote:Don't be condescending, it's a valid request. Besides, manually copying and pasting values from a different editor is way too ghetto for my tastes, so I'd prefer another solution.
Re: TEXTURES editing
Who said I wasn't going to use it? I just said it sucks. Sheesh.
Re: TEXTURES editing
You're not going to get much help if you're going to be an asshole.