.64 question

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BouncyTEM
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.64 question

Post by BouncyTEM »

when .64 gets out [i should say IF .64 gets out]
will we be able to make items like the Spread, Strength, and Rage artifacts in Skulltag?
if this was asked before, well, i never noticed.
sorry to bother anyone.
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GeeDougg
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Post by GeeDougg »

I don't see why not.
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Kate
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Post by Kate »

geedougg wrote:I don't see why not.
The effects of the runes were hard-coded. There are no effects that can be reproduced without ACS afaik...
The weapons can be recreated in .64 though.
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Post by BouncyTEM »

i guess it's a "wait for .65" then. :cry:
i really want to recreate the spread rune in Zdoom...BADLY...
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MasterOFDeath
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Post by MasterOFDeath »

Who doesn't? The spread rune OWNS!
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BouncyTEM
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Post by BouncyTEM »

you got that right. combine spread rune with doomsphere and Super Shotgun=ouch.
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cccp_leha
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Post by cccp_leha »

Technically, if you can make your own weapons, you can probably "use a pointer" of some kind to shoot out three projectiles instead of one.
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Kate
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Post by Kate »

Let me rephrase what I said before:
It IS possible, but you have to use ACS to do it.
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BouncyTEM
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Post by BouncyTEM »

Destroyer wrote:Let me rephrase what I said before:
It IS possible, but you have to use ACS to do it.
the ACS part is also a problem. that means it's only good for ONE map. and as you know by now, i'm still learning to MAKE maps, so that's not very useful for me.
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Lexus Alyus
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Post by Lexus Alyus »

If your learning to make make maps then new features are the least of your worries. Conmcentraite with what Zdoom has ATM... it's more than enough. Once you feel ready, then yoiu can ask and bitch anbout new features. This "I can't do anything because a ceratin feature is unavalable" talk is really starting to ware thin, and if you ask me then it's just an excuse to cover up your lousy mapping...

I'm a fearly good mapper, you don't see mt bitching about new effects. Yiou know why? Because I'm quite content with Zdoom ATM. I've achieved what I need and if I can't do something a certain way then there are small alternatives. Better yet, if you like those ruyjnes so much then ,make yer damn level for skulltag? I really don't see what you are complaining about.

:twisted:
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Post by Risen »

You could use the Tome states.
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Post by Mr. Tee »

Destroyer wrote:Let me rephrase what I said before:
It IS possible, but you have to use ACS to do it.
Hmmm... From what I've heard of the new weapon code, you should be able to create the effect without the need for ACS. As Risen said, you may be able to recreate the effect using the Tome of Power states, which will undoubtedly be supported by the new weapon code.

(I assume the "Spread Rune" makes any weapon you're holding shoot more projectiles/hitscans, kind of like the Tome of Power for certain weapons in Heretic?)
Bouncy wrote:the ACS part is also a problem. that means it's only good for ONE map. and as you know by now, i'm still learning to MAKE maps, so that's not very useful for me.
Right now yes, but if Randy implements the "DEFAULTMAPSCRIPT" idea, you'll be able to load a script lump into every map by default.
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Lexus Alyus
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Post by Lexus Alyus »

You can already do that via libraries.

:twisted:
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Post by HotWax »

That's incorrect. Even if you create a library, you have to have a behavior lump in each map that specifically loads in that library.
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Kate
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Post by Kate »

Mr. Tee wrote:As Risen said, you may be able to recreate the effect using the Tome of Power states, which will undoubtedly be supported by the new weapon code.

(I assume the "Spread Rune" makes any weapon you're holding shoot more projectiles/hitscans, kind of like the Tome of Power for certain weapons in Heretic?)
Yes, but there's 2 problems: 1. It affect the attacks of all weapons, tomed or not, which means if the weapon already has a tomed state, you have to remove it to add the spread effect, and 2. The tome of power is time-based. If bouncy wants it to act exactly like the spread rune, it'd have to last for as long as the player is alive.
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