.64 question
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- BouncyTEM
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.64 question
when .64 gets out [i should say IF .64 gets out]
will we be able to make items like the Spread, Strength, and Rage artifacts in Skulltag?
if this was asked before, well, i never noticed.
sorry to bother anyone.
will we be able to make items like the Spread, Strength, and Rage artifacts in Skulltag?
if this was asked before, well, i never noticed.
sorry to bother anyone.
- MasterOFDeath
- ... in rememberance ...
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- Lexus Alyus
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If your learning to make make maps then new features are the least of your worries. Conmcentraite with what Zdoom has ATM... it's more than enough. Once you feel ready, then yoiu can ask and bitch anbout new features. This "I can't do anything because a ceratin feature is unavalable" talk is really starting to ware thin, and if you ask me then it's just an excuse to cover up your lousy mapping...
I'm a fearly good mapper, you don't see mt bitching about new effects. Yiou know why? Because I'm quite content with Zdoom ATM. I've achieved what I need and if I can't do something a certain way then there are small alternatives. Better yet, if you like those ruyjnes so much then ,make yer damn level for skulltag? I really don't see what you are complaining about.

I'm a fearly good mapper, you don't see mt bitching about new effects. Yiou know why? Because I'm quite content with Zdoom ATM. I've achieved what I need and if I can't do something a certain way then there are small alternatives. Better yet, if you like those ruyjnes so much then ,make yer damn level for skulltag? I really don't see what you are complaining about.

Hmmm... From what I've heard of the new weapon code, you should be able to create the effect without the need for ACS. As Risen said, you may be able to recreate the effect using the Tome of Power states, which will undoubtedly be supported by the new weapon code.Destroyer wrote:Let me rephrase what I said before:
It IS possible, but you have to use ACS to do it.
(I assume the "Spread Rune" makes any weapon you're holding shoot more projectiles/hitscans, kind of like the Tome of Power for certain weapons in Heretic?)
Right now yes, but if Randy implements the "DEFAULTMAPSCRIPT" idea, you'll be able to load a script lump into every map by default.Bouncy wrote:the ACS part is also a problem. that means it's only good for ONE map. and as you know by now, i'm still learning to MAKE maps, so that's not very useful for me.
- Lexus Alyus
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Yes, but there's 2 problems: 1. It affect the attacks of all weapons, tomed or not, which means if the weapon already has a tomed state, you have to remove it to add the spread effect, and 2. The tome of power is time-based. If bouncy wants it to act exactly like the spread rune, it'd have to last for as long as the player is alive.Mr. Tee wrote:As Risen said, you may be able to recreate the effect using the Tome of Power states, which will undoubtedly be supported by the new weapon code.
(I assume the "Spread Rune" makes any weapon you're holding shoot more projectiles/hitscans, kind of like the Tome of Power for certain weapons in Heretic?)