MoDDM2 demo release!
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
This is just a small (insignificant?) detail, but if you're in a city area, the light pollution would make it impossible to see that many stars. You have to be way out in the country, and even what you have may be excessive.
Though I have yet to see a nighttime sky that actually takes this into account.
Though I have yet to see a nighttime sky that actually takes this into account.
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
Yes I can.
Besides, its not an entire city, its just a few buildings, a small park, and a 4-way. Any bigger and it would be unplayable in dm.
Risen: It doesn't matter. It's just a game, screw light pollution. The last thing I want to be reminded of is light pollution. I live in the middle of the woods in the middle of nowhere and still have problems seeing the sky because of our idiot neighbors with what I swear is a big set of giant runway lights. Please don't ask anymore.

Risen: It doesn't matter. It's just a game, screw light pollution. The last thing I want to be reminded of is light pollution. I live in the middle of the woods in the middle of nowhere and still have problems seeing the sky because of our idiot neighbors with what I swear is a big set of giant runway lights. Please don't ask anymore.
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
Good god, where to begin... first I made just the main area, wich is a huge square sector, then I added basic stuff, like where the buildings were supposed to go, and it wasn't too bad. I just made all the basics and everything, then it happened.
Then it was time to detail it.
Oh
My
God.
All I wanted was something that looked real, and it was some of the most repetitive stuff I have ever done, and some of it even gave me hassle, and was just a pain in general. Street lights, parking lots, the disco in map03 delayed me because I am a horrid scripter and I had to wait for someone to help me with a script, and I was delayed for a while waiting for Mr. Tee's sprite. But all the work was worth it. Its a nice level, it looks good and should play very well in 4 player FFA. There are tons of stuff that made this level a pain(its also the first level of this type I have done).
So, the easiest way to sum all of this up-
IT WAS A HUGE PAIN IN THE ASS!
[EDIT]Interveiw, lol.
Then it was time to detail it.
Oh
My
God.
All I wanted was something that looked real, and it was some of the most repetitive stuff I have ever done, and some of it even gave me hassle, and was just a pain in general. Street lights, parking lots, the disco in map03 delayed me because I am a horrid scripter and I had to wait for someone to help me with a script, and I was delayed for a while waiting for Mr. Tee's sprite. But all the work was worth it. Its a nice level, it looks good and should play very well in 4 player FFA. There are tons of stuff that made this level a pain(its also the first level of this type I have done).
So, the easiest way to sum all of this up-
IT WAS A HUGE PAIN IN THE ASS!
[EDIT]Interveiw, lol.
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
You will get lucky If I ever do a map like that again. Anyways, this project has only one map left to go, and because it is almost done I have started another project(this one is sp, and a hub!
), but now this new one has become a super big pain in the ass, thanks to my craptacular OS (
) that goes by the name windows98. Please don't ask for a description of this new project, I have just started it today, but I will tell you this-
Its a hub
It has 2 new weapons
WILL have a new decorate monster or 2 by me
will be 3 maps, maybe 4



Its a hub
It has 2 new weapons
WILL have a new decorate monster or 2 by me

will be 3 maps, maybe 4
- GeeDougg
- Posts: 3651
- Joined: Fri Jul 16, 2004 2:39 pm
- Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
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Nice to hear. And we'll be looking forward to that Hub-based Single Player project. OK thanks for the interview and we hope to hear from you again very soon. Take it easy.... [/interview]
If I could make a suggestion: having played a hell of a lot with your kick-arse "moddest" mod, I think you should add way more than just 2 new weapons. Heck, maybe you could even take some FROM "moddest" (as long as you don't include that Frame-Rate-killing mushroom-explosion rocket launcher!).
If I could make a suggestion: having played a hell of a lot with your kick-arse "moddest" mod, I think you should add way more than just 2 new weapons. Heck, maybe you could even take some FROM "moddest" (as long as you don't include that Frame-Rate-killing mushroom-explosion rocket launcher!).
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
nah, the only new weapons I even need are a railgun(replaces SSG), and of course a more realistic shotgun(just give the sg the ssg codepointer and BAM! Its alot like a real shotgun, provided you replace the sound...). I want to keep most of the normal weapons, they fit the best with my theme, wich is, of course, a doom kind of theme.


