(Resources)The works of David G

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Gez
 
 
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Gez »

Burn, disintegrate, freeze and crush. ;)
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

For the crush, would you mean a corpse being crushed or a live monster being crushed playing an animation doing so? How would you edit the crushing in the decorated without the corpes playing a live monster animation. :? check this out (http://www.youtube.com/watch?v=-LtyV9Xdk6Y). As for improving freezing and new set of dissolve deaths, i could pull that off no problem. burning however :? I will see what i can do. Can not promise you anything on that.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Gez »

You just need to define a custom Crush state for the monster, and that's what will be played when its corpse is crushed. If no Crush state is found, then it uses the generic crush state defined by Actor, or is replaced by a gibs actor, depending on compatibility settings.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Than in that case, I probably draw dead corpse being squished then(after a couple of viewings of murder sites of people being squished to get an idea of what the animation would look like). Before that I was thinking while they were alive and about to die by being crushed, they struggle in vine to push it up :roll: . Anyways till then....
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Virtue
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Virtue »

are you going to release these death states as a wad? if not is it OK if I do and decorate it and post it in here?
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paradox_tn
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by paradox_tn »

wow! Its getting better and better :D
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Ghastly
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Ghastly »

ItsNatureToDie: Looks excellent! I tried to do that a while ago, but I really didn't have the spriting talents for it. Can you do a variant with the arm over the gun, by the way? It looks better for certain weapons, which helps if someone tried putting different weapons on.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Captain Awesome »

That rules.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

@ Captain Awesome&Paradox_tn: Thanks guys, i do my best
@ Ghastly_Dragon: I know what you mean and will do that as soon as i finish this variant.
@ Ben2k9: you can do as you wish with the sprites posted here. I had customize a mod for Doom and Doom2/TNT/Plutonia/ that features the alt deaths with sounds and music from the PSX/n64 Which like better myself, PC graphics plus PSX sounds = epic win. A bit out of date right now though.
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Tormentor667
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Tormentor667 »

Yes that definitely rules! :D
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by TheDarkArchon »

Only issue I noticed on these is that the leg shading on the walking frames looks splodgy at the moment.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

@ TheDarkArchon: stupid bullets, its the blame for that mess. Anyways the Rifle commandos 5 frame rotation is near completion. Meantime i need a bit of help with the arms here. XWE (though a piece of shit on almost everything else) sure comes in great handy with recoloring shit. Yes i am aware of the flaws presented on the hands.
EDIT: Ok i give up at this point. Gave the fire the same color as the one as the fire barrier and the arch vile flame. Also edit the band to resemble the one from doom alpha.
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Last edited by ItsNatureToDie on Wed Jun 09, 2010 5:51 pm, edited 4 times in total.
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ZDG
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ZDG »

Apart from the fire being a little cartoony (because it doesn't blends very well), it looks great!
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printz
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by printz »

Someone with spriting talent should make a fire-spell for Doom out of those flaming hand sprites! The Strife hero hands are similar to Doom marine's. Though I agree the fire is Strife-cartoony...
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by NeuralStunner »

Not certain, but I think Strife was meant to have a "comic book" look to it.

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