How do you script the player to recieve and lose items?
And what things can the player be given? I couldn't see any info on this in the EDITING section.
Player properties
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Galaxy_Stranger
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- The Ultimate DooMer
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- Galaxy_Stranger
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Logfile
Thanx heeps!
Ok, a couple things - first - are ALL those things made available, or just the Doom items? Also, at the bottom of the log, it says "163 classes shown, 694 omitted" Does that mean that there are only 163 Inventory classes, or were there some missing from my list?
Ok, a couple things - first - are ALL those things made available, or just the Doom items? Also, at the bottom of the log, it says "163 classes shown, 694 omitted" Does that mean that there are only 163 Inventory classes, or were there some missing from my list?
- The Ultimate DooMer
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The 163 classes are all the things you can pick up and carry/use. (including Heretic/Hexen ones, which can be spawned in a map as long as you have their graphics in your wad). Note that the pistol is also included (so you can remove it and create an interesting scenario) and you can't remove powerups once you've been given them. If you have any pickups defined in the DECORATE lump, these will appear, too.
The other 694 are the rest of the things from the three games (monsters, scenery etc.) that you can't pick up.
The other 694 are the rest of the things from the three games (monsters, scenery etc.) that you can't pick up.