Decals won't display fullbright?

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Electronic Samurai
Posts: 177
Joined: Mon Mar 27, 2006 1:54 am
Location: Wandering the open plains

Decals won't display fullbright?

Post by Electronic Samurai »

Hey all! I'm having a bit of trouble getting a decal to display in fullbright. Specifically, I'd like the Archvile's blood to display in bright yellow wherever it hits, but it doesn't seem to be working.

Code: Select all

decal ABloodSplat01
{
pic ASPLAT01
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat02
{
pic ASPLAT02
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat03
{
pic ASPLAT03
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat04
{
pic ASPLAT04
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat05
{
pic ASPLAT05
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat06
{
pic ASPLAT06
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat07
{
pic ASPLAT07
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat08
{
pic ASPLAT08
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat09
{
pic ASPLAT09
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat10
{
pic ASPLAT10
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat11
{
pic ASPLAT11
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat12
{
pic ASPLAT12
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat13
{
pic ASPLAT13
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decal ABloodSplat14
{
pic ASPLAT14
shade "60 00 00"
fullbright
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
}

decalgroup ABloodSplat
{
ABloodSplat01 1
ABloodSplat02 1
ABloodSplat03 1
ABloodSplat04 1
ABloodSplat05 1
ABloodSplat06 1
ABloodSplat07 1
ABloodSplat08 1
ABloodSplat09 1 
ABloodSplat10 1
ABloodSplat11 1 
ABloodSplat12 1
ABloodSplat13 1
ABloodSplat14 1
}

decal ABloodSmear1
{
pic ASMEAR1
shade "60 00 00"
fullbright
x-scale 0.625
y-scale 0.625
randomflipx
randomflipy
animator BloodSmearer
}

decal ABloodSmear2
{
pic ASMEAR1
shade "60 00 00"
fullbright
x-scale 0.625
y-scale 0.625
randomflipx
randomflipy
animator BloodSmearer
}

decalgroup ABloodSmear
{
ABloodSmear1		1
ABloodSmear2		1
}
Anyone have any ideas?
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NeuralStunner
 
 
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Re: Decals won't display fullbright?

Post by NeuralStunner »

I.... Don't even see yellow anywhere. What you're getting instead is a dark red: All your color definitions of "60 00 00" are giving 96 Red (60 in Hexidecimal) and 0 Green/Blue. A bright yellow would be more like "FF FF 00". I'm hoping you didn't colorize blood decal graphics and try to use them that way, I doubt it would work.

Try Shade "FF FF 00" with the stock blood decal graphics and see what happens.
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Electronic Samurai
Posts: 177
Joined: Mon Mar 27, 2006 1:54 am
Location: Wandering the open plains

Re: Decals won't display fullbright?

Post by Electronic Samurai »

Huh. Apparently, I wasn't even using the Archvile blood replacement I had made. Unfortunately, that means I'm doing it completely wrong. :(

So, in that case, how do you make a custom blood replacement for a specific monster?
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Demolisher
Posts: 1749
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Re: Decals won't display fullbright?

Post by Demolisher »

Electronic Samurai wrote:Huh. Apparently, I wasn't even using the Archvile blood replacement I had made. Unfortunately, that means I'm doing it completely wrong. :(

So, in that case, how do you make a custom blood replacement for a specific monster?
[wiki=Actor_properties#BloodType]BloodType[/wiki]
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