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Actor "WeaponProj_SmallBullet" : "FastProjectile"
{
Height 4
Radius 2
Speed 64
Damage (ACS_ExecuteWithResult(800, 3))
DamageType "None"
Decal "Bulletchip"
+BloodSplatter
States
{
Spawn:
BULL AA 0 A_Jump(256, "Normal")
Normal:
BULL A -1 Bright
Stop
Tracer:
BULL B -1 Bright
Stop
Death:
TNT1 A 0 A_SpawnItem("BulletPuff")
Stop
XDeath:
TNT1 A 0
Stop
}
}
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Death:
TNT1 A 0 A_SpawnItem("BulletPuff")
Stop
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Death:
TNT1 A 1 A_SpawnItem("BulletPuff")
Stop