Operation Schwarzfaust is a total conversion inspired by the Wolfenstein Games (mostly RTCW - Return to Castle Wolfenstein) - it will have new weapons, new enemies and new levels. It will take place during World War 2, and you will step into the shoes of an Allied Agent sent into enemy territory to stop Operation Schwarzfaust - whose goal is to create a ruthless army of the Undead.
Story
Recently, the Nazis discovered some ancient catacombs near castle Wolfenstein. The catacombs contained the remains of a medieval order of dark knights. A group of Nazi occultists known as the Schwarzfaust was sent to Wolfenstein to investigate. Operation Schwarzfaust was started; the occultists were going to attempt to resurrect the dark knights. You are an Allied Agent, sent to stop the Operation, but you are captured and brought to the dungeons of Wolfenstein to await interrogation. Now you have to escape, stop the operation and kill the Schwarzfaust leader - a man known as "The Geist" - at all costs.
Gameplay
Operation Schwarzfaust will have gameplay similar to RTCW - a mix of shooting and stealth... but mostly shooting. It has very similair enemies and weapons as in RTCW. As this is my first project - originality is not one of my top goals.
Here are the enemies you will encounter:
Spoiler:I haven't begun working on the levels yet, but I finished all the weapons except the flamethrower (some of the weapons I coded myself in decorate, others I downloaded from Realm667). Here are some screenshots of the weapons in Doom2 levels :
Spoiler:...and a video demonstrating how the weapons work:

A video showing a battle with the Geist. Note : This is the old version of the Geist. I'll post a video with the new Geist soon.

Credits
Mr. Green - for his cool gore mod that I will use in Operation Schwarzfaust - http://forum.zdoom.org/viewtopic.php?f=19&t=24219
Laz Rojas - creator of WolfenDoom. I used some modified versions of sprites from WolfenDoom and it inspired me to make a Wolfenstein themed mod for Doom - http://www.doomworld.com/wolfendoom/index2.html
Wild Weasel - for his Axis & Abaddon weapon mod - http://forum.drdteam.org/viewtopic.php?f=5&t=20. I used his sub machine gun sprites for my sub machine gun. And for the HUD he made - http://forum.zdoom.org/viewtopic.php?f= ... 5&start=45.
Tormentor667 - for his Realm667 site - http://www.realm667.com/
ID software - for making Wolf3D, RTCW and Doom - http://www.idsoftware.com/
Randy Heit - for Zdoom - http://zdoom.org
Majik Monkee's Image World - http://mmimageworld.dugtrio17.com/
Captain Toenail - for his Nazi enemy resource. http://www.doomworld.com/idgames/index.php?id=15833
Please post comments, suggestions and any helpful ideas or constructive criticism.
Thanks in advance,
Lukas