The official "ZDoom on Mac OS X" thread.
Forum rules
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Re: The unofficial "ZDoom on Mac OS X" thread.
So has anyone been working on implementing a OS X GUI interface to ZDoom? There are Quake OS X ports that have an inbuilt launcher for loading mods and setting command-line parameters, so it would be logical for ZDoom to have something similar to make it "Macified". The ZDoom Mac port source Neil sent me a few years ago had a launcher, so I'm wondering I should update that to the current CMake build system, or would I bet replicating someone elses effort?
- esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
- Contact:
Re: The unofficial "ZDoom on Mac OS X" thread.
On that note, it's been a while since I've checked, but if I remember right the Mac versions of ZDoom (as well as PrBoom and PrBoom-Plus) don't support my preferred method of loading wads: dragging and dropping them onto its icon.
-
Blzut3
-

- Posts: 3215
- Joined: Wed Nov 24, 2004 12:59 pm
- Operating System Version (Optional): Kubuntu
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: The unofficial "ZDoom on Mac OS X" thread.
Probably the best idea would be to port the GUI that ZDoom has on Windows and Linux which is just a list of available iwads, a "don't ask me again" check box, and an accept/decline button.k0da wrote:So has anyone been working on implementing a OS X GUI interface to ZDoom? There are Quake OS X ports that have an inbuilt launcher for loading mods and setting command-line parameters, so it would be logical for ZDoom to have something similar to make it "Macified". The ZDoom Mac port source Neil sent me a few years ago had a launcher, so I'm wondering I should update that to the current CMake build system, or would I bet replicating someone elses effort?
I was going to try to do this awhile back, but when I found out I would have had to learn Objective-C I put it aside.
Esselfortium, if you can tell me what I need to do with the app bundle, I'll update the template.
Re: The unofficial "ZDoom on Mac OS X" thread.
The issue I have with creating a basic IWAD selector is passing command-line parameters to application bundle is a bit obscure and only supported by Snow Leopard. You can of course pass them to the executable directly, but again this is a bit obscure. Maybe it would be best for now just creating the basic IWAD selector and adding support drag and drop of wads and THEN think about expanding it to a more advanced launcher?
-
Blzut3
-

- Posts: 3215
- Joined: Wed Nov 24, 2004 12:59 pm
- Operating System Version (Optional): Kubuntu
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: The unofficial "ZDoom on Mac OS X" thread.
Personally I would only want the built in launcher to do what the other platforms provide. A box for additional command line parameters wouldn't be a bad idea (though is is feasible without major modifications to ZDoom's common start up code?) since as you said passing parameters is difficult on Application bundles, but certainly no more than that. I think anything more advanced is the job of an external program (as I understand it there was a launcher being written with Qt at one point).
Re: The unofficial "ZDoom on Mac OS X" thread.
Yes, it looks as though having a command-line parameter box in the IWAD selector wouldn't work without changing the startup significantly. It could be a separate pop-up box before the IWAD selector. I'm thinking it could be activated by holding down a certain key (such as shift) on startup. The user could be informed of this key on first startup via a message box.
- esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
- Contact:
Re: The unofficial "ZDoom on Mac OS X" thread.
I'd love to tell you if I knew, but honestly I have no experience with this sort of thing at all, so I wouldn't know where to even start.Blzut3 wrote:Esselfortium, if you can tell me what I need to do with the app bundle, I'll update the template.
-
deadkman
Re: The unofficial "ZDoom on Mac OS X" thread.
I just try this doom port and its great, but Well, the iwad selector is not as needed as the command line thing, i think, since you can actually drag and drop the WAD you want to load to the Zdoom App and it load them all (holding [option + command] when it doesn't want to accept them)... but the command line seems to be the only way to get multiplayer games (as i've heard) so i'll care more about the command line stuff than the iwad selector.... btw it is possible to add these command loading the app from the terminal?
Re: The unofficial "ZDoom on Mac OS X" thread.
Broken download link
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: The unofficial "ZDoom on Mac OS X" thread.
I have Mac OS X 10.6.3 and this doesn't work for me. I downloaded the file from the link and when I run it, the ZDoom logo pops up on the bottom bar, bounces a few times, then vanishes without opening anything. Anyone else have this problem? I wish I had more information, but it's not even giving an error message, just closing itself.
Re: The unofficial "ZDoom on Mac OS X" thread.
Do you have any [wiki]IWAD[/wiki]?
- Doomaholic
- Posts: 3
- Joined: Tue Jun 22, 2010 12:26 am
Re: The unofficial "ZDoom on Mac OS X" thread.
I'd be really happy to test this out on my Macbook Pro, but the download link is broken. I dunno if it's just my Mac but I can't download it. Help?? 
Re: The unofficial "ZDoom on Mac OS X" thread.
wildweasel wrote:Try it from here instead.
-
Blzut3
-

- Posts: 3215
- Joined: Wed Nov 24, 2004 12:59 pm
- Operating System Version (Optional): Kubuntu
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Contact:
Re: The unofficial "ZDoom on Mac OS X" thread.
Maybe we could use an official "ZDoom on Mac OS X" thread at this point?