(WIP)Perfect Zero Weapons Mod! Beta #1 Released!

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TypeSaucy
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Joined: Wed Sep 17, 2008 9:31 am

Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

Post by TypeSaucy »

Weapons mod a full progress! now more info on first page.
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TypeSaucy
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Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

Post by TypeSaucy »

bumping triple post, even though this is my thread. :P
i said i was adding monsters (by monsters, i meant troopers, futurific themed monsters and robots), im thinking about putting a "concept" boss in. why is it called "concept", cause i found some sprites that looks like the concept art version of Zhang Li. he's done, but i need to make him alittle bit more harder than how i made and redone him. i would release him, but not now. probably tommorow i would, but im not making a promise.
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X-CrAzYkInG-X
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Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

Post by X-CrAzYkInG-X »

8-) my bros all grown up lol.
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TypeSaucy
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Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

Post by TypeSaucy »

????? :roll:
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X-CrAzYkInG-X
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Location: New York Bronx

Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

Post by X-CrAzYkInG-X »

watever. ima help u make the sniper u been yappin about. wait, y r we talkin to eachother in forums when we can speak face to face??? weird :| :?:
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Psycho
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Location: In a sealed food store, Limansk, The Chernobyl exclusion Zone.

Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

Post by Psycho »

X-CrAzYkInG-X wrote:watever. ima help u make the sniper u been yappin about. wait, y r we talkin to eachother in forums when we can speak face to face??? weird :| :?:
If i were X-CrAzYkOoL-X right now, I would be pretty annoyed.

Anyway I'm coming back from vacation in a couple days when I will start working again and will try people's mods.
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TypeSaucy
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Joined: Wed Sep 17, 2008 9:31 am

Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

Post by TypeSaucy »

Psycho wrote:
X-CrAzYkInG-X wrote:watever. ima help u make the sniper u been yappin about. wait, y r we talkin to eachother in forums when we can speak face to face??? weird :| :?:
If i were X-CrAzYkOoL-X right now, I would be pretty annoyed.

Anyway I'm coming back from vacation in a couple days when I will start working again and will try people's mods.
1.i am. :P
2.brothers, what can you do with them.
3. good to know.

and guess what? a beta is soon to be realesed. but some stuff will be un-included, like te HUD.
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TypeSaucy
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Re: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!

Post by TypeSaucy »

bump...
The first beta has been released. still buggy though. first post, people! :D
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JimmyJ
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Re: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!

Post by JimmyJ »

Is the Magsec pistol not going to be able to do it's three round burst, or was that not even in Zero (I've only played the first PD)?
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TypeSaucy
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Re: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!

Post by TypeSaucy »

Well in PD Zero, the MagSec 4 (or MagSec 9mm) fires a blue ricochet bullet that rapidly bounces off of walls, but it dont burst like before.

...you know what, for a tertiary function, the 3 round burst will be present instead of the scope in the second beta (hopefully). thanks for giving me an unexpected idea. 8-)
if you want me to, i can tell you the changes of the weapons from PD to PD Zero.
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