(WIP)Perfect Zero Weapons Mod! Beta #1 Released!
Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!
Weapons mod a full progress! now more info on first page.
Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!
bumping triple post, even though this is my thread.
i said i was adding monsters (by monsters, i meant troopers, futurific themed monsters and robots), im thinking about putting a "concept" boss in. why is it called "concept", cause i found some sprites that looks like the concept art version of Zhang Li. he's done, but i need to make him alittle bit more harder than how i made and redone him. i would release him, but not now. probably tommorow i would, but im not making a promise.

i said i was adding monsters (by monsters, i meant troopers, futurific themed monsters and robots), im thinking about putting a "concept" boss in. why is it called "concept", cause i found some sprites that looks like the concept art version of Zhang Li. he's done, but i need to make him alittle bit more harder than how i made and redone him. i would release him, but not now. probably tommorow i would, but im not making a promise.
- X-CrAzYkInG-X
- Posts: 53
- Joined: Fri Mar 06, 2009 3:17 pm
- Location: New York Bronx
Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

- X-CrAzYkInG-X
- Posts: 53
- Joined: Fri Mar 06, 2009 3:17 pm
- Location: New York Bronx
Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!
watever. ima help u make the sniper u been yappin about. wait, y r we talkin to eachother in forums when we can speak face to face??? weird



- Psycho
- Posts: 47
- Joined: Wed Mar 18, 2009 5:51 pm
- Location: In a sealed food store, Limansk, The Chernobyl exclusion Zone.
Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!
If i were X-CrAzYkOoL-X right now, I would be pretty annoyed.X-CrAzYkInG-X wrote:watever. ima help u make the sniper u been yappin about. wait, y r we talkin to eachother in forums when we can speak face to face??? weird![]()
Anyway I'm coming back from vacation in a couple days when I will start working again and will try people's mods.
Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!
1.i am.Psycho wrote:If i were X-CrAzYkOoL-X right now, I would be pretty annoyed.X-CrAzYkInG-X wrote:watever. ima help u make the sniper u been yappin about. wait, y r we talkin to eachother in forums when we can speak face to face??? weird![]()
Anyway I'm coming back from vacation in a couple days when I will start working again and will try people's mods.

2.brothers, what can you do with them.
3. good to know.
and guess what? a beta is soon to be realesed. but some stuff will be un-included, like te HUD.
Re: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
bump...
The first beta has been released. still buggy though. first post, people!
The first beta has been released. still buggy though. first post, people!

Re: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
Is the Magsec pistol not going to be able to do it's three round burst, or was that not even in Zero (I've only played the first PD)?
Re: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
Well in PD Zero, the MagSec 4 (or MagSec 9mm) fires a blue ricochet bullet that rapidly bounces off of walls, but it dont burst like before.
...you know what, for a tertiary function, the 3 round burst will be present instead of the scope in the second beta (hopefully). thanks for giving me an unexpected idea.
if you want me to, i can tell you the changes of the weapons from PD to PD Zero.
...you know what, for a tertiary function, the 3 round burst will be present instead of the scope in the second beta (hopefully). thanks for giving me an unexpected idea.

if you want me to, i can tell you the changes of the weapons from PD to PD Zero.