Door_Animated_Locked?
Moderator: GZDoom Developers
Door_Animated_Locked?
Little roadbump I just hit in my map. I know this could be called in a locked script, but this would be a useful line special, I think. It's just like Door_Animated, but it requires a key like Door_LockedRaise.
			
			
									
						
										
						- Graf Zahl
 - Lead GZDoom+Raze Developer

 - Posts: 49252
 - Joined: Sat Jul 19, 2003 10:19 am
 - Location: Germany
 
Re: Door_Animated_Locked?
Door_Animated still has unused args so there's no need to create a new special. It can be added to the existing one.
			
			
									
						
										
						Re: Door_Animated_Locked?
Alright, well either way, this is a plausible idea, yes? 
			
			
									
						
										
						Re: Door_Animated_Locked?
You could use ACS_LockedExecute which then opens a door through Door_Animated, right?
			
			
									
						
										
						Re: Door_Animated_Locked?
Yes. But it is the only door special that has to be scripted so as to lock it. Given that there are two parameters ripe for the taking, one of them can be for a key, and the other remain available for a possible future extension.Mikk- wrote:You could use ACS_LockedExecute which then opens a door through Door_Animated, right?
Really, Door_Animated is underused (is it used anywhere outside of translated Strife maps?) so there's no harm in enhancing it a bit.
Re: Door_Animated_Locked?
I don't usually like to be an asshole, (oh hell, who am I kiddingMikk- wrote:You could use ACS_LockedExecute which then opens a door through Door_Animated, right?
- Graf Zahl
 - Lead GZDoom+Raze Developer

 - Posts: 49252
 - Joined: Sat Jul 19, 2003 10:19 am
 - Location: Germany
 
Re: Door_Animated_Locked?
Gez wrote: Really, Door_Animated is underused (is it used anywhere outside of translated Strife maps?) so there's no harm in enhancing it a bit.
Simplicity's secret map uses it - but so far this is the only occurence of it I've ever seen.
Re: Door_Animated_Locked?
Enjay's Marine Assault used them quite extensively.
			
			
									
						
										
						- Graf Zahl
 - Lead GZDoom+Raze Developer

 - Posts: 49252
 - Joined: Sat Jul 19, 2003 10:19 am
 - Location: Germany
 
Re: Door_Animated_Locked?
No, it did not. When this mod was made this special did not exist yet. It's all ACS.
			
			
									
						
										
						Re: Door_Animated_Locked?
Ah, right. The search continues, then... 
			
			
									
						
										
						Re: Door_Animated_Locked?
Well, the project I'm working on uses them a bit... 
 And good to see this was added, glad to have helped expand ZDoom a bit.