display fullscreen images...

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darkwyder
Posts: 22
Joined: Tue Dec 09, 2008 4:07 pm

display fullscreen images...

Post by darkwyder »

Is there a way to display fullscreen images via script in zdoom? (fullscreen like the images appearing at the end of EP1 or EP3 of Ultimate Doom) :)
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Ceeb
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Re: display fullscreen images...

Post by Ceeb »

[wiki]HUDMessage[/wiki] and [wiki]SetFont[/wiki] for [wiki]ACS[/wiki] scripts are your friend.
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darkwyder
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Joined: Tue Dec 09, 2008 4:07 pm

Re: display fullscreen images...

Post by darkwyder »

I did it that way, and this is what I got:

Image

That small screen with the 2 marines was supposed to use the whole screen
help! :(
Last edited by darkwyder on Mon Feb 01, 2010 11:13 pm, edited 1 time in total.
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Ceeb
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Re: display fullscreen images...

Post by Ceeb »

I'm sorry, I forgot to mention that [wiki]SetHUDSize[/wiki] can also be used. Just make the HUD the same size as the image and you'll be golden. :)
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CrystalWolf
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Re: display fullscreen images...

Post by CrystalWolf »

While on the subject, it may be opportune to mention SetPlayerProperty(), specifically to freeze and unfreeze the player if you don't want him moving around while your image is being displayed...
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