Ambience Sound - Beginners Question

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qwerqsar
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Ambience Sound - Beginners Question

Post by qwerqsar »

Hello there guys.
I am sorry if this here has been covered before, but my search has not brought many answers. I have been searching for a while here and the wiki, and so farc ould only find this http://forum.zdoom.org/viewtopic.php?f= ... nd#p467366, so I am not quite sure still how to get the ambience sound working. Basically two questions:
How can I make it work if i'm using DoomBuilder2?
Is there a list of the kind of sounds each one represents (something like 1=running water; 2=boiling lava) or such? Or do I have to listen to them all personally to know what they are?

Thank you and sorry for this question, it would suffice if you could pinpoint me the respective threads.
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NeuralStunner
 
 
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Re: Ambience Sound - Beginners Question

Post by NeuralStunner »

Each of the Ambient Sounds is whatever you set it up as in SndInfo. The only game which has these set by default is Hexen. In that case:

Code: Select all

1	Insects (Sounds like a cymbal.)
2	Crickets 1 (Similar to #1.)
3	Crickets 2 (Quieter.)
4	Katydid
5	Frogs
6	Owl
7	Bird (Blue jay maybe?)
8	Shlurp! (Somewhat like a Stalker swimming.)
9	Bubble (A deep glurg, like a toilet.)
10	Water Drop (Similar to the one in Heretic.)
11	Falling Rocks
12	Rattling Chains
13	Gong!
14	Steel Scraping
15	Steel Moaning
Note that these are different from the "ambient sounds" in Heretic, which are technically special versions of [wiki=Classes:SoundSequence]Sound Sequences[/wiki]. They begin with [wiki=Classes:HereticSoundSequence1]HereticSoundSequence1[/wiki]:

Code: Select all

1	Scream (Sounds a lot like an Iron Lich.)
2	Splatter (Like liquid spilling onto the floor.)
3	Water Drops
4	Slow Footsteps (Very crackly.)
5	Heartbeat
6	Bells
7	Weredragon Growl (Easy to make you think one has spotted you!)
8	Magic Sound (Otherwordly howl?)
9	Lauging (D'Sparil? Sounds like a Golem, actually.)
10	Fast Footsteps (Also very crackly.)
There are also two constant point sounds, [wiki=Classes:SoundWind]SoundWind[/wiki] and [wiki=Classes:SoundWaterfall]SoundWaterfall[/wiki].

Any good editor (especially DB2) should have the Heretic sounds named already, and the Hexen ones as well, I would think.
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qwerqsar
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Re: Ambience Sound - Beginners Question

Post by qwerqsar »

Quite funny, but it doesn't have any descrption. I don't know if it is because I am mapping on Doom2 (in Hexen format, obviously).
Anyways, thank you very much for the info, although I still don't know how to make the sound thing work on the map. :oops:
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Re: Ambience Sound - Beginners Question

Post by NeuralStunner »

You have to use the $Ambient keyword in a SndInfo lump to set the sound number, as well as effects like looping or randomness. Once the [wiki=Classes:AmbientSound]Ambient Sound Thing[/wiki] is placed in the map, and its first special parameter set to the same number as the sound, it will work.

I put together an example map, which shows how to use indexes, and the three modes (Continuous, Random, and Periodic). Download it here.

Hope that helps!
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Re: Ambience Sound - Beginners Question

Post by qwerqsar »

Just amazing!
It was exactly what I was looking for, now I understand it (finally). Plus the example was really clear, so I thank you very much for the help!
Thread closed, thanks to ye! :D
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Re: Ambience Sound - Beginners Question

Post by NeuralStunner »

You are most welcome, sir. :)
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