Link to map in PM.
Everytime I load up my map-in-progress, the ambient sounds are much louder when you first hear them compared to when you return.
Just load up the map, go inside the base so that you can't hear the ambient sounds outside, then return.
The sounds will be considerably lower in volume.
Which one of the volumes are the correct one? Right now, I'm basing the 'sndinfo' volume on the volume you get when you return.
If the first one you get at map start is the correct one, I'll have to edit the 'sndinfo' lump to accommodate it.
Edit:
Another possible bug. If you jump down into the sludge from the crates or the rock border, the terrain splash will not spawn.
[<=1947]ambient sounds are louder at map start (user error?)
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Re: [<=1947]ambient sounds are louder at map start (user error?)
I'm going to assume the latter, but you have so many identical ambient sounds in close proximity, it's hard to tell. Using snd_reset when you start also has the same effect as running away and then coming back.unknownna wrote:Which one of the volumes are the correct one?
Re: [<=1947]ambient sounds are louder at map start (user error?)
...and now after a bug fix, snd_reset no longer changes the sound from whatever it was at already, so I don't know...
Re: [<=1947]ambient sounds are louder at map start (user error?)
As of r1962, the behaviour hasn't changed. The ambient sounds are still considerably louder at map start.
Re: [<=1947]ambient sounds are louder at map start (user error?)
This probably isn't right, but I don't know if I'll be able to figure out what's going on. As a workaround, how about using [wiki=SNDINFO]$rolloff[/wiki] to expand the minimum distance of the sound, so you don't need so many ambient points?
Re: [<=1947]ambient sounds are louder at map start (user err
I see that this report is still open. You can probably close this one now. I most likely had "snd_channels" set to a lower value when I reported this. There's simply not enough room for them all to play at once it seems. If you set the channel amount to a higher value, e.g. 128, the sounds played nearby the player start won't have their volumes "lowered" when you return to them again.
However, is "snd_reset" supposed to take "snd_channels X" into account when resetting? It seems to do it when you lower the channel amount, but when raising it, it doesn't seem to revert back properly (the sounds stay at a "low" volume). But it works if you re-load the map after a sound reset.
However, is "snd_reset" supposed to take "snd_channels X" into account when resetting? It seems to do it when you lower the channel amount, but when raising it, it doesn't seem to revert back properly (the sounds stay at a "low" volume). But it works if you re-load the map after a sound reset.
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Re: [<=1947]ambient sounds are louder at map start (user err
Seeing again that the low number of sound channels may cause problems, shouldn't this be increased to 128 in general? I don't think that anything less will produce good results in maps with ambient sounds.