Splitting weaponslots into different keys
- Hirogen2
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Splitting weaponslots into different keys
In a default Doom2 game, both SG and SSG are on '3'. Is there a way to only have the SG mapped to '3', while putting the SSG on, say, '8'? Perhaps overriding-replacing ACTOR DoomPlayer would work as a way out…
Re: Splitting weaponslots into different keys
There's always [wiki]KEYCONF[/wiki]. You can autoload a keyconf.txt file. It overrides newer slot definition methods, for compatibility purposes.
Alternatively, you supposedly could edit that on a player class-basis in the ini, but it seems it doesn't work. See this thread.
Alternatively, you supposedly could edit that on a player class-basis in the ini, but it seems it doesn't work. See this thread.
Re: Splitting weaponslots into different keys
Doing it in the INI works absolutely fine for me:
Unlisted slots will just be left at their defaults. Using setslot with no parameters will tell you exactly what to copy-and-paste into your INI.
Code: Select all
[DoomPlayer.Weapons]
Slot[1]=Fist
Slot[3]=Shotgun
Slot[8]=SuperShotgun
Slot[9]=Chainsaw