Stupidity.Kinsie wrote:.. but I don't know what that reason is.
Main manue fade overlay customisable
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Re: Main manue fade overlay customisable
- Graf Zahl
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Re: Main manue fade overlay customisable
The typical for such kind of change. It was a quick addition to satisfy a specific need but wasn't really thought through. I wouldn't mind changing it to a language string if there's no objections. AFAIK nobody has ever used it to change the secret message.Kinsie wrote: On the subject of user settings, does anyone remember why the "You Found A Secret!" text is a CVAR instead of a language string? I know it's like that on purpose and for a reason, but I don't know what that reason is.
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Re: Main manue fade overlay customisable
I just went searching and saw a post where you said it was like that for a reason. *shrug* It was from last year so I assume attitudes have changed since then.Graf Zahl wrote:The typical for such kind of change. It was a quick addition to satisfy a specific need but wasn't really thought through. I wouldn't mind changing it to a language string if there's no objections. AFAIK nobody has ever used it to change the secret message.Kinsie wrote: On the subject of user settings, does anyone remember why the "You Found A Secret!" text is a CVAR instead of a language string? I know it's like that on purpose and for a reason, but I don't know what that reason is.
It would be nice for it to be changed to a string - not because it would be some super-amazing feature everyone wants, but because it's simply strange and inconsistent for one text string out of hundreds* to be treated so differently from the others for no noticable reason.
(* I'm not counting the automap "MONSTERS" "ITEMS" etc. just because there's no need to ever change that)
Last edited by Kinsie on Thu Sep 03, 2009 9:19 am, edited 1 time in total.
Re: Main manue fade overlay customisable
I'm all for having them modder-customizable, really. I just figured it wouldn't be considered when I posted earlier. It's good to be wrong, sometimes. 

- Graf Zahl
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Re: Main manue fade overlay customisable
Kinsie wrote:I just went searching and saw a post where you said it was like that for a reason. *shrug* It was from last year so I assume attitudes have changed since then.[/size]Graf Zahl wrote:The typical for such kind of change. It was a quick addition to satisfy a specific need but wasn't really thought through. I wouldn't mind changing it to a language string if there's no objections. AFAIK nobody has ever used it to change the secret message.Kinsie wrote: On the subject of user settings, does anyone remember why the "You Found A Secret!" text is a CVAR instead of a language string? I know it's like that on purpose and for a reason, but I don't know what that reason is.
Back when I made the change LANGUAGE was a compiled binary lump that had no decent customizability - and I really hated that 'A secret is revealed' message.
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Re: Main manue fade overlay customisable
Ahh, that'd explain it then.
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Re: Main manue fade overlay customisable
I didn't kniw this as well until nowCutmanmike wrote:I wasn't even aware you could change the color. Scary, what else don't I know about this thing I use pretty much almost every day of my life?

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Re: Main manue fade overlay customisable
I currently have my dimcolor set to 00 00 00, with an amount of 0.5.Graf Zahl wrote:If would be part of the gameinfo for the standard modes, too. Hands up, please, who doesn't use the standard values, I personally would prefer to see this become a mapping option instead of a user option. It would make much more sense.
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Re: Main manue fade overlay customisable
Added. Here's the rules:
By default the gameinfo setting is used. This is controlled by the dimamount CVAR. If that is -1 the dimcolor is taken from the gameinfo.
If dimamount is >= 0 the dimamount/dimcolor CVARs are used.
The next ZDoom will automatically reset dimamount to -1 if it loads an old config to ensure that custom gameinfos work by default so anyone using custom settings will have to respecify them. User overrides are unconditional, i.e. they also override any PWAD's setting.
This was all done under the assumption that most people who change these values are doing so to switch dimming off,not changing its color.
By default the gameinfo setting is used. This is controlled by the dimamount CVAR. If that is -1 the dimcolor is taken from the gameinfo.
If dimamount is >= 0 the dimamount/dimcolor CVARs are used.
The next ZDoom will automatically reset dimamount to -1 if it loads an old config to ensure that custom gameinfos work by default so anyone using custom settings will have to respecify them. User overrides are unconditional, i.e. they also override any PWAD's setting.
This was all done under the assumption that most people who change these values are doing so to switch dimming off,not changing its color.
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Re: Main manue fade overlay customisable
Great, thank you 
So, what woul I have to add to which lump to specify a dimcolor in rgb settings?

So, what woul I have to add to which lump to specify a dimcolor in rgb settings?
Re: Main manue fade overlay customisable
The gameinfo section in MAPINFO
eg, here is the Doom one (the last two entries):
eg, here is the Doom one (the last two entries):
Code: Select all
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "CREDIT"
titlemusic = "$MUSIC_DM2TTL"
titletime = 11
advisorytime = 0
pagetime = 5
chatsound = "misc/chat"
finalemusic = "$MUSIC_READ_M"
finaleflat = "SLIME16"
finalepage = "CREDIT"
infopage = "HELP", "CREDIT"
quitsound = "menu/quit2"
borderflat = "GRNROCK"
border = DoomBorder
telefogheight = 0
defkickback = 100
skyflatname = "F_SKY1"
translator = "xlat/doom.txt"
mapinfo = "mapinfo/doom2.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "Backpack"
statusbar = "sbarinfo/doom.txt"
intermissionmusic = "$MUSIC_DM2INT"
intermissioncounter = true
weaponslot = 1, "Fist", "Chainsaw"
weaponslot = 2, "Pistol"
weaponslot = 3, "Shotgun", "SuperShotgun"
weaponslot = 4, "Chaingun"
weaponslot = 5, "RocketLauncher"
weaponslot = 6, "PlasmaRifle"
weaponslot = 7, "BFG9000"
dimcolor = "ff d7 00"
dimamount = 0.2
}
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Re: Main manue fade overlay customisable
Thanks Enjay 
