Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Psycho wrote:No problem. less work for me. You can be as hard assed as you like as long as you give some opinion about the mod.
I shall oblige.
Please remove the long sword; that appears to have been taken from my ww-htic mod (which is not finished or properly released yet). I am aware that the weapon was on the Realm667 armory at some point, but I have asked Tormentor to remove it from there, and I ask you to remove it from here as well.
The pistol takes really long to reload...I don't really like that.
The break-action shotgun is at least kind of fun to use, and the animation's pretty well smoothed out.
I don't really like the sniper rifle, it's really jerky and weak, and I had to use the console to select it as you have apparently not added it to the weapon slots.
Melee attacks with the pistol leave glowing bullet holes.
The reload animations in general need a lot of touching up, and about half the weapons are not properly aligned to the screen/crosshair.
The hands on your weapons are inconsistent, especially in regards to stuff like the shotgun.
Is the shotgun supposed to randomly jam up? I don't know of a way to unjam it aside from reloading, which takes forever.
The zombieman rifle is absolutely useless. Better to remove it and make the zombies drop more pistol ammo.
Make sure to credit Caligari for the bullet puffs you're using; I did not make those!
Did you take the footstep code and sounds from WWHC-Diaz? Your mod really needs a more comprehensive list of credits, telling where EXACTLY every part of the mod comes from.
The Skorpion drops giant assault rifle clips on the ground when you reload.
The minigun is obnoxious - when it overheats, you can't switch weapons or do ANYTHING useful!
Some weapons actually crash the game, like the "other" sniper rifle.
I'm actually going to stop here, I'm pretty upset about this mod right now.
Psycho wrote:No problem. less work for me. You can be as hard assed as you like as long as you give some opinion about the mod.
I shall oblige.
Please remove the long sword; that appears to have been taken from my ww-htic mod (which is not finished or properly released yet). I am aware that the weapon was on the Realm667 armory at some point, but I have asked Tormentor to remove it from there, and I ask you to remove it from here as well.
The pistol takes really long to reload...I don't really like that.
The break-action shotgun is at least kind of fun to use, and the animation's pretty well smoothed out.
I don't really like the sniper rifle, it's really jerky and weak, and I had to use the console to select it as you have apparently not added it to the weapon slots.
Melee attacks with the pistol leave glowing bullet holes.
The reload animations in general need a lot of touching up, and about half the weapons are not properly aligned to the screen/crosshair.
The hands on your weapons are inconsistent, especially in regards to stuff like the shotgun.
Is the shotgun supposed to randomly jam up? I don't know of a way to unjam it aside from reloading, which takes forever.
The zombieman rifle is absolutely useless. Better to remove it and make the zombies drop more pistol ammo.
Make sure to credit Caligari for the bullet puffs you're using; I did not make those!
Did you take the footstep code and sounds from WWHC-Diaz? Your mod really needs a more comprehensive list of credits, telling where EXACTLY every part of the mod comes from.
The Skorpion drops giant assault rifle clips on the ground when you reload.
The minigun is obnoxious - when it overheats, you can't switch weapons or do ANYTHING useful!
Some weapons actually crash the game, like the "other" sniper rifle.
I'm actually going to stop here, I'm pretty upset about this mod right now.
THANK YOU. I was waiting for a honest review because I know this mod is not great. It is my very first mod. I just wanted to finish it for the sake of finishing it. I knew most people wouldn't be able to see through the glitter of fancy effects and whatnot in my mod to find a poorly drawn dog, with it's head on upside down. And I thought maybe, if people said my mod was good, that would get me going so I can hurry up and finish the damn thing. But you have finally made me realize that I don't have to waste my time with this. Because it was really starting to drag on. I'm going to move on to another thing now. If there is some way to get rid of the thread that would be great. If not I would like it to just be locked and I will get rid of the first post.
PROTIP: Don't give up on a project unless it's completely hopeless (aka a community project with no participants) or you're just not having fun with making it.
Just because it's crap at the moment doesn't mean you can't fix it. It is a weapon mod, after all.
XutaWoo wrote:PROTIP: Don't give up on a project unless it's completely hopeless (aka a community project with no participants) or you're just not having fun with making it.
Just because it's crap at the moment doesn't mean you can't fix it. It is a weapon mod, after all.
I have other ideas and such I just don't want to finish it. And why not give up on it if I'm not having fun. Modding is all about creativity. I'm not feeling creative, I feel like I'm at work. Unless a bunch of people really want it and beg I may do it. I just don't see the point. A couple of people will think it's cool and eventually it will just get lost. I want to make a mod that will be at least remembered. Because I'm sure I am capable of that. Everyone is. You just need to have the right ideas. Just because something in my mod is cool ex. skorpian or jumping land mines doesn't mean it can't be used in another mod.
XutaWoo wrote:Unless you've been modding for a long time (several years, to be more specific), you really won't make something that will be remembered.
You always have to start small. Everyone's tried something big and all of those attemps broke their knees while trying to stand.
I guess you are right. Well maybe I will continue, you talked me into it