line parameters
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Orangewaggs
- Posts: 395
- Joined: Sat Dec 01, 2007 9:03 pm
line parameters
what linedef would i use to raise a floor and change the floor texture with it?( kinda of like E4M2 in the lava pit room [tag 1 if you open it up in a map editor] with the barons) in zdoom(hexen format)?
- Kappes Buur
-

- Posts: 4201
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: line parameters
You could use line special 239
- Orangewaggs
- Posts: 395
- Joined: Sat Dec 01, 2007 9:03 pm
Re: line parameters
Thanks for the help i didnt know that was the one i did look at that one but not use it....
Re: line parameters
If you are doing it in a script, you could just change the floor in the script anyway.
http://zdoom.org/wiki/ChangeFloor
[edit] Hey! What happen? There was an extra question here a minute ago.
[/edit]
http://zdoom.org/wiki/ChangeFloor
[edit] Hey! What happen? There was an extra question here a minute ago.
- Kappes Buur
-

- Posts: 4201
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: line parameters
Enjay wrote:Hey! What happen?![]()
As soon as I had finished typing I had a sudden insight and answered my own question