[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

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DoomRater
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by DoomRater »

Like I said, i'm a cheap bastard.

I used an alias that switched the fire button on and off repeatedly. You know, for testing purposes.
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Xaser
 
 
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Xaser »

If you read the docs, you'll see that you don't have to do that any more. :P
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Xaser »

A quick update: I've updated the first post with patches for KDiZD and Deus Vult II. Now you can run 'em hopefully flawlessly (report any bugs you may find) with this mod now. :P

Here's the links for the lazy:

KDiZD Patch - adds BM-drops for enemies and fixes weapon slots.
DVII Patch - fixes a nasty potential lockup in MAP01.

Have fun!
Last edited by Xaser on Thu Jul 09, 2009 5:25 pm, edited 1 time in total.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by TypeSaucy »

both links are broken. :?
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Remmirath »

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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Dreadopp »

X-CrAzYkOoL-X wrote:both links are broken. :?
Links work for me, but it says i need a password. :P Thanks Morph.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Xaser »

Heh, remind me not to use the "Copy link to clipboard" feature in FileZilla. It doesn't do what it says it does.

Thanks for the re-link, Morph. :P
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Xaser »

*blasts Fish in a Blender in the background*

There's a slight bug when playing with KDiZD -- it's not the fault of the patch, and it's something I can't fix with one and will have to wait until the next beta release. Namely, the buymenu's script numbers are the same as scripts on Z1M3 and Z1M4, so you can't buy anything on those maps. I'm not sure why KDiZD used such abnormally high script numbers, but all I can do is increase Psy's script range to somewhere in the 400's (thanks Nightflame for the range info), and for that I'll have to edit the main wad.

I'd love to make a quick hotfix, but there's only so much one can do when one can only upload something every couple of weeks.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Major Cooke »

Xaser wrote:*blasts Fish in a Blender in the background*

There's a slight bug when playing with KDiZD -- it's not the fault of the patch, and it's something I can't fix with one and will have to wait until the next beta release. Namely, the buymenu's script numbers are the same as scripts on Z1M3 and Z1M4, so you can't buy anything on those maps. I'm not sure why KDiZD used such abnormally high script numbers, but all I can do is increase Psy's script range to somewhere in the 400's (thanks Nightflame for the range info), and for that I'll have to edit the main wad.

I'd love to make a quick hotfix, but there's only so much one can do when one can only upload something every couple of weeks.
Notepad -> Put DECORATE file in there -> Find and Replace -> Find: <buymenunumber> Replace with: <newbuynumber>

Or, did you try loading the psychic wad AFTER the KDIZD pk3? That's what I do. It will override the original loadings generally, including ACS... though I can see that fucks up KDiZD quite a bit.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by TheDarkArchon »

Xaser wrote:*blasts Fish in a Blender in the background*

There's a slight bug when playing with KDiZD -- it's not the fault of the patch, and it's something I can't fix with one and will have to wait until the next beta release. Namely, the buymenu's script numbers are the same as scripts on Z1M3 and Z1M4, so you can't buy anything on those maps. I'm not sure why KDiZD used such abnormally high script numbers, but all I can do is increase Psy's script range to somewhere in the 400's (thanks Nightflame for the range info), and for that I'll have to edit the main wad.

I'd love to make a quick hotfix, but there's only so much one can do when one can only upload something every couple of weeks.
So that's what it was.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Xaser »

Heh, I figured it out about a minute or two after you left the channel. Figures. :P
Major Cooke wrote:Notepad -> Put DECORATE file in there -> Find and Replace -> Find: <buymenunumber> Replace with: <newbuynumber>
It's an ACS script, actually, but that's basically all I'd have to do. :P
Major Cooke wrote:Or, did you try loading the psychic wad AFTER the KDIZD pk3? That's what I do. It will override the original loadings generally, including ACS... though I can see that fucks up KDiZD quite a bit.
The psychic wad is loaded after kdizd.pk3, otherwise it wouldn't work at all. The problem is that by default, if a library script (which is what Psy uses) and a map script have the same number, the map script overrides the library script. This has to be done this way precisely so maps won't be broken by badly-numbered libraries. If Psychic's script were to take precedence, for example, you would never be able to climb up the ladder in Z1M3 and instead be prompted to buy something when you tried. :P

Still, that's something that can be fixed on my end. It'll just have to wait until the next version.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Viscra Maelstrom »

I can't run KDiZD with the patch i keep getting this error on the latest GZDoom revision:

Code: Select all

Script error,"pp-kdizd.wad: DECORATE" line 26:
 Replaced type 'BloodDemonClone' not found in  BMBloodDemonClone
And yes, i have the latest version of Psychic as well as the latest version of KDiZD, but it don't wanna work.

Also, there is something wrong with the pistols in the new oc psychic as i can't fire with the same way as i could with the pistols in the old version.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Ryan Cordell »

Are you sure? KDiZD_11.pk3 and all? Because it (KDiZD) has BloodDemonClone defined and all, and it's that mechanical pinky demon. It should work. :?
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Viscra Maelstrom »

Blade Nightflame wrote:Are you sure? KDiZD_11.pk3 and all? Because it (KDiZD) has BloodDemonClone defined and all, and it's that mechanical pinky demon. It should work. :?
Why yes, i have all the files required to make it work( I guess). I have loaded the KDiZd pk3, the latest Psychic beta and the fix, but no it doesn't work.
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Re: [WIP] Psychic -- Public Beta #2 [+KDiZD/DVII Patches]

Post by Orangewaggs »

funny thing I tried playing KDiZD and i all worked... until i tried walking up the first ramp to the first door right after you start the game and then the game crashes... it does it in the same exact spot every time too...
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