Weapon only bob in some states
Moderator: GZDoom Developers
Re: Weapon only bob in some states
ok. now that the "new" flag has been added, when are you going to upload a new svn revision with this "new" flag so i can try it out myself?
Re: Weapon only bob in some states
Thank you very much for this. I've tested it and it does exactly what I want. 
Re: Weapon only bob in some states
I uploaded a compiled version about half an hour before you posted that.Duducrazy wrote:ok. now that the "new" flag has been added, when are you going to upload a new svn revision with this "new" flag so i can try it out myself?
Re: Weapon only bob in some states
YEEEE-HAW! [/downloading revision 377]
edit: now all that's left is a wiki documentation showing how to use the new A_WeaponReady flag.
edit: now all that's left is a wiki documentation showing how to use the new A_WeaponReady flag.
Re: Weapon only bob in some states
From what I can tell
A_WeaponReady(0) (or blank) normal
A_WeaponReady(1) no bob
A_WeaponReady(2) no firing
A_WeaponReady(3) neither
(Someone please correct me if that's wrong or if there is more to it)
A_WeaponReady(0) (or blank) normal
A_WeaponReady(1) no bob
A_WeaponReady(2) no firing
A_WeaponReady(3) neither
(Someone please correct me if that's wrong or if there is more to it)
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Re: Weapon only bob in some states
When can we expect a no switch flag, for things like Zen Dynamic's machette?
Re: Weapon only bob in some states
That's it. Wiki updated.Enjay wrote:A_WeaponReady(0) (or blank) normal
A_WeaponReady(1) no bob
A_WeaponReady(2) no firing
A_WeaponReady(3) neither
(Someone please correct me if that's wrong or if there is more to it)
Well for now it's covered by WRF_NOFIRE.XutaWoo wrote:When can we expect a no switch flag, for things like Zen Dynamic's machette?
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Re: Weapon only bob in some states
...which removes the point in the example I mentioned.
Actually, why does that remove weapon switching? Should be renamed to "WRF_NOCHECK" then.
Actually, why does that remove weapon switching? Should be renamed to "WRF_NOCHECK" then.
Re: Weapon only bob in some states
Duducrazy wrote:ok. now that the "new" flag has been added, when are you going to upload a new svn revision with this "new" flag so i can try it out myself?
Check http://svn.drdteam.org/experimental/ as well, when asking that. Sometimes a new GZDoom is posted before Graf updates it - although funny thing is he did the exact same update (plus deleting a few files in the source, but that does not affect the build) not very long after I posted mine.Duducrazy wrote:YEEEE-HAW! [/downloading revision 377]
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Re: Weapon only bob in some states
This.XutaWoo wrote:...which removes the point in the example I mentioned.
Actually, why does that remove weapon switching? Should be renamed to "WRF_NOCHECK" then.
Also, can separate flags be added to disallow JUST Fire or JUST AltFire jumps? Since we're going all modular with this extremely powerful codepointer, might as well ask about this stuff too as it'll remove a lot of hacks I currently have and can't reproduce with just A_Refire and A_ClearRefire.

