DECALDEF all-around neutering?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
DECALDEF all-around neutering?
I'm making this mod and none of the monsters use blood. Also, none of the weapons use bullets. They shouldn't even mark the walls. Is there a way to neuter EVERY Decaldef definition in one fell swoop without including a DECALDEF? Or at least one that isn't very long? Thanks for your time.
- XutaWoo
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Re: DECALDEF all-around neutering?
Don't give anything a decal.
For things that already have a decal replace them with a copy. Decals aren't transfered between parents and children.
For things that already have a decal replace them with a copy. Decals aren't transfered between parents and children.
Re: DECALDEF all-around neutering?
Didn't work. Tried to replace 'Blood' with 'Slime'. Still made Blood decals.
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CaptainToenail
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Re: DECALDEF all-around neutering?
Is SV_DrawDecals a command? I can't remember, see if that works?
Re: DECALDEF all-around neutering?
Correction, partially worked. The weapons are now fine.
Also, this must be in full effect for EVERYBODY that plays this mod.
Also, this must be in full effect for EVERYBODY that plays this mod.
- Macil
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Re: DECALDEF all-around neutering?
Can't you define what decals weapons / projectiles / puffs use? I'd think you could set it to blank or make a decal that has no graphic, and use that.