doom2 meets zdoom( new progress page1 )

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Are you Glad this project is revived?

yes
23
72%
no
2
6%
kinda
3
9%
i dont care
4
13%
 
Total votes: 32

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Unholypimpin
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Re: doom2 meets zdoom d2mzd

Post by Unholypimpin »

new weapons were only going to be attainable through secret levels, however they wont be considered more epic but something differant and helpful. however if people would like to see a new weapon or 2 for normal none secret play then ill accept weapon donations. i just wanted to make secret levels actually worth finding and going to rather than just for the hell of it.
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Xim
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Re: doom2 meets zdoom d2mzd

Post by Xim »

I hope the Wolfenstein levels have a secret weapon. All pixelized and everything. Heheh.

But yeah, that's a good idea. Like the secret level in Zen Dynamics, I would never want to go to that level if it weren't for the two new weapons there. Geeze, I wish I had a dime for every time I reloaded at that final battle part. Damn worth it though.
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Unholypimpin
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Re: doom2 meets zdoom d2mzd

Post by Unholypimpin »

atm iv been focusing alot of time on my doom demon team last man standing wad. which im happy to say looks like it can be beta released for a good while. now i shall focus my time on this wad once again. you will now be seeing more updates and screenies from me daily on this wad. hopefully by the end of next week i will be able to release a 10 level demo.

ahh and now for a new screeny =D level wasnt edited by me though.
Spoiler:
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XutaWoo
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Re: doom2 meets zdoom d2mzd

Post by XutaWoo »

Looking nice. Just don't go too overboard with the Wolfenstein levels; they're supposed to be simple.
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Unholypimpin
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Re: doom2 meets zdoom d2mzd

Post by Unholypimpin »

i think The_afrit did a good job on the level.
Julius Clonkus
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Re: doom2 meets zdoom d2mzd

Post by Julius Clonkus »

Instead of more detail in Wolfenstein levels, you could make an ACS script which swaps the Doom weapons with MUCH MORE pixelized Doom weapons and revert to the original monster placement. In short: Make MAP31/32 even more Wolfish.
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Unholypimpin
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Re: doom2 meets zdoom d2mzd

Post by Unholypimpin »

new screenshots are in 8-) enjoy
Spoiler:
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Xim
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Re: doom2 meets zdoom d2mzd

Post by Xim »

Awesome, although I can't recognize the level. XD
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Remmirath
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Re: doom2 meets zdoom d2mzd

Post by Remmirath »

The waste tunnels. MAP05
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Unholypimpin
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Re: doom2 meets zdoom d2mzd

Post by Unholypimpin »

yup its from map05. first screeny is a new hallway leading to a new room 2nd is the first part of the level
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Darsycho
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Re: doom2 meets zdoom d2mzd

Post by Darsycho »

AlwaysDoomed wrote:new screenshots are in 8-) enjoy
Spoiler:
All I can say is...

Epic.
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WhoDaMan
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Re: doom2 meets zdoom d2mzd

Post by WhoDaMan »

ummm afrit i dont think you uploaded those right
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Darsycho
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Re: doom2 meets zdoom d2mzd

Post by Darsycho »

WhoDaMan wrote:ummm afrit i dont think you uploaded those right
what do you mean?
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Xim
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Re: doom2 meets zdoom d2mzd

Post by Xim »

@WhoDaMan: He was just commenting on AlwaysDoomed's post.
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WhoDaMan
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Re: doom2 meets zdoom d2mzd

Post by WhoDaMan »

ah wow, now i really feel like an idiot, lol, well it was really late and i was to tired to read correctly thats my excuse.
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